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help with player / gm tiny problem 3.5ed
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 6259195" data-attributes="member: 4441"><p>A lot of getting the goliath druid combat monster to see that his healing is needed is to, as others have said, let the group get hurt. If he doesn't learn to keep some healing in reserve, the rest of the group will teach him quickly or he'll end up alone.</p><p></p><p>That also ties in to your problems of your group killing monsters too fast. There are several possible solutions to this:</p><p></p><ul> <li data-xf-list-type="ul">Increase the hit points of the monster you have planned.</li> <li data-xf-list-type="ul">Add more monsters to the encounter. If the characters kill your first planned encounter too fast have "reinforcements" arrive or have it magically summon more help.</li> <li data-xf-list-type="ul">Make it harder for the character to hit the monsters. Have flying monsters that use Fly-by-Attack. Have sneaky rogues that hide and snipe. Have invisible monsters (my group will never forget the time the mage nearly died at the spores of a phantom fungus). Use xorns or bulettes or earth elementals that burrow up from underneath and back again. Have the monster be aquatic and the players in a boat. Limit access to the monster - like it's fighting them on a narrow bridge (the players will have to learn to rotate or fully support the guy in front).</li> <li data-xf-list-type="ul">Have the monster be smart. If it gets hurt, have him flee. If it's intelligent, use spells or magic items. Have it use healing potions or wands on itself, have it use expeditious retreat to run circles around the characters. Mirror-image, long-range attacks, that sort of thing. </li> <li data-xf-list-type="ul">Have it use familiars or sneaky minions to scout out the party's weaknesses and plan accordingly.</li> <li data-xf-list-type="ul">Have it use hostages so that killing the bad guy would cause innocents to die. Bring in moral dilemmas. If you have a paladin-type or lawful sort in the party, you could even have the bad guy surrender, so they have to decide whether to honor the conventions of war or risk their alignment by killing him in cold blood.</li> </ul></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 6259195, member: 4441"] A lot of getting the goliath druid combat monster to see that his healing is needed is to, as others have said, let the group get hurt. If he doesn't learn to keep some healing in reserve, the rest of the group will teach him quickly or he'll end up alone. That also ties in to your problems of your group killing monsters too fast. There are several possible solutions to this: [LIST] [*]Increase the hit points of the monster you have planned. [*]Add more monsters to the encounter. If the characters kill your first planned encounter too fast have "reinforcements" arrive or have it magically summon more help. [*]Make it harder for the character to hit the monsters. Have flying monsters that use Fly-by-Attack. Have sneaky rogues that hide and snipe. Have invisible monsters (my group will never forget the time the mage nearly died at the spores of a phantom fungus). Use xorns or bulettes or earth elementals that burrow up from underneath and back again. Have the monster be aquatic and the players in a boat. Limit access to the monster - like it's fighting them on a narrow bridge (the players will have to learn to rotate or fully support the guy in front). [*]Have the monster be smart. If it gets hurt, have him flee. If it's intelligent, use spells or magic items. Have it use healing potions or wands on itself, have it use expeditious retreat to run circles around the characters. Mirror-image, long-range attacks, that sort of thing. [*]Have it use familiars or sneaky minions to scout out the party's weaknesses and plan accordingly. [*]Have it use hostages so that killing the bad guy would cause innocents to die. Bring in moral dilemmas. If you have a paladin-type or lawful sort in the party, you could even have the bad guy surrender, so they have to decide whether to honor the conventions of war or risk their alignment by killing him in cold blood. [/LIST] [/QUOTE]
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