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help with player / gm tiny problem 3.5ed
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<blockquote data-quote="delericho" data-source="post: 6260775" data-attributes="member: 22424"><p>Have the NPCs <em>talk to him</em>. Keep doing it, and have different NPCs interact with his character in different ways. Eventually, he'll hopefully start adding some characterisation. And if he doesn't... well, that's really his prerogative, I guess.</p><p></p><p></p><p></p><p>What level is his character?</p><p></p><p>I ask because in order to take a megaraptor as a companion he needs to be a minimum of 10th level as a druid (an 11th level character given the +1LA), and his companion advances as though he is 9 levels lower than normal. So, really, that shouldn't be a big problem.</p><p></p><p></p><p></p><p>I'm with your brother on this one - the druid has healing spells on his list; if he doesn't want to use them then that's his prerogative. Of course, that means that the party will have to manage without healing, so I'm not sure it's a real problem.</p><p></p><p></p><p></p><p>Treat everyone as equal. Always.</p><p></p><p></p><p></p><p>One thing to bear in mind is that the CR/EL guidelines given in the DMG are, at best, a very rough tool. Especially once you start allowing supplements, especially if you allow the purchase/manufacture of magic items, and double-especially once you get above fairly low level, they really start to break down. So I would recommend simply posing tougher challenges overall. My recommendation would be add monster <em>numbers</em> rather than using a single higher-CR creature, though.</p><p></p><p>Additionally, although it's not explicitly stated in the books, different monsters have different 'perfect' uses - some monsters work best if encountered solo, some in packs, and so forth. I'm afraid I can't advise much more fully than this - only experience can gain you that experience!</p></blockquote><p></p>
[QUOTE="delericho, post: 6260775, member: 22424"] Have the NPCs [i]talk to him[/i]. Keep doing it, and have different NPCs interact with his character in different ways. Eventually, he'll hopefully start adding some characterisation. And if he doesn't... well, that's really his prerogative, I guess. What level is his character? I ask because in order to take a megaraptor as a companion he needs to be a minimum of 10th level as a druid (an 11th level character given the +1LA), and his companion advances as though he is 9 levels lower than normal. So, really, that shouldn't be a big problem. I'm with your brother on this one - the druid has healing spells on his list; if he doesn't want to use them then that's his prerogative. Of course, that means that the party will have to manage without healing, so I'm not sure it's a real problem. Treat everyone as equal. Always. One thing to bear in mind is that the CR/EL guidelines given in the DMG are, at best, a very rough tool. Especially once you start allowing supplements, especially if you allow the purchase/manufacture of magic items, and double-especially once you get above fairly low level, they really start to break down. So I would recommend simply posing tougher challenges overall. My recommendation would be add monster [i]numbers[/i] rather than using a single higher-CR creature, though. Additionally, although it's not explicitly stated in the books, different monsters have different 'perfect' uses - some monsters work best if encountered solo, some in packs, and so forth. I'm afraid I can't advise much more fully than this - only experience can gain you that experience! [/QUOTE]
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