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Help with player with Foot in Mouth disease
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<blockquote data-quote="Luddite" data-source="post: 1317769" data-attributes="member: 4099"><p>A few things stand out to me in the oringal post. The use of "player accidently" or "player inadvertently."</p><p></p><p>What this suggests to me is that the Player and the DM have different assumptions on how the game-world works. And when the DM tells the player that an action is a bad idea, the player takes offence. Hence the player tends to "stick to his guns" and do what he says anyway.</p><p></p><p>I would sugest a different track. The next time the player inadvertantly insults a NPC or does some other similar action, the DM should ask "What are you trying to accomplish with that statement/action?" Don't immedately say the action is wrong or ask for some type of check. Make the basic assumption that characters know basic social graces. If the player says, "I intend to insult the NPC" then let it ride. Otherwise the DM should suggest an alternate statement/action that would better achieve the results the player wants.</p><p></p><p>Keep in mind that all players have some level of Ego that does not like being told that they are wrong. A better method of teaching the players the customs of the world, is to suggest better actions to achieve what they want.</p><p></p><p>-The Luddite</p></blockquote><p></p>
[QUOTE="Luddite, post: 1317769, member: 4099"] A few things stand out to me in the oringal post. The use of "player accidently" or "player inadvertently." What this suggests to me is that the Player and the DM have different assumptions on how the game-world works. And when the DM tells the player that an action is a bad idea, the player takes offence. Hence the player tends to "stick to his guns" and do what he says anyway. I would sugest a different track. The next time the player inadvertantly insults a NPC or does some other similar action, the DM should ask "What are you trying to accomplish with that statement/action?" Don't immedately say the action is wrong or ask for some type of check. Make the basic assumption that characters know basic social graces. If the player says, "I intend to insult the NPC" then let it ride. Otherwise the DM should suggest an alternate statement/action that would better achieve the results the player wants. Keep in mind that all players have some level of Ego that does not like being told that they are wrong. A better method of teaching the players the customs of the world, is to suggest better actions to achieve what they want. -The Luddite [/QUOTE]
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