AnthonyRoberson
First Post
I hope you wonderful people can help me out with an article that I'm putting together. It's going to be a 'player's advantage' piece that focuses on rules that players can use to give them that extra edge. Here are some examples of what I'm aiming for:
Classes:
Ranger - this class is too front-loaded. There is no reason not to take a level of Ranger, load up on the goodies and then multi-class into something else.
Feats:
Rapid Shot - this feat is over-powered. Don't pass it up if you are focusing on ranged attacks.
Spells:
Harm - not giving this one a saving throw was a mistake. Add this one to your arsenal.
Any help you can offer will be greatly appreciated!!
Classes:
Ranger - this class is too front-loaded. There is no reason not to take a level of Ranger, load up on the goodies and then multi-class into something else.
Feats:
Rapid Shot - this feat is over-powered. Don't pass it up if you are focusing on ranged attacks.
Spells:
Harm - not giving this one a saving throw was a mistake. Add this one to your arsenal.
Any help you can offer will be greatly appreciated!!