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General Tabletop Discussion
*TTRPGs General
help with players being late, unprepared, etc
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<blockquote data-quote="Jacob Lewis" data-source="post: 5454721" data-attributes="member: 6667921"><p>You're not being too anal by your own standards, but it sounds like you're being too anal by your friends standards. If you guys are still having fun in the session, then you're gonna need to loosen up and come down to their level. Trust me, it'll save you a lot of stress and disappointment, as well as your friendships. My rule of thumb is only to put in as much as you can reasonably get back. If somewhere down the road they want to get more serious, or if they feel like you're slacking on them, then you can tell them you're only picking things up if they're willing to pick up with you. </p><p></p><p>On the tardiness issue, try this: schedule the game to start about an hour <em>before</em> you actually plan on playing and see how that works out. Just don't let them know you're not planning on starting until 1 when you tell them 12. Look upset when they show up at 12:30-12:45. Rejoice in private that your master plan has worked!</p><p></p><p>If they really can't be persuaded to take the game more seriously because of the complexity of the rules involved, might I suggest a board game?</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 5454721, member: 6667921"] You're not being too anal by your own standards, but it sounds like you're being too anal by your friends standards. If you guys are still having fun in the session, then you're gonna need to loosen up and come down to their level. Trust me, it'll save you a lot of stress and disappointment, as well as your friendships. My rule of thumb is only to put in as much as you can reasonably get back. If somewhere down the road they want to get more serious, or if they feel like you're slacking on them, then you can tell them you're only picking things up if they're willing to pick up with you. On the tardiness issue, try this: schedule the game to start about an hour [I]before[/I] you actually plan on playing and see how that works out. Just don't let them know you're not planning on starting until 1 when you tell them 12. Look upset when they show up at 12:30-12:45. Rejoice in private that your master plan has worked! If they really can't be persuaded to take the game more seriously because of the complexity of the rules involved, might I suggest a board game? [/QUOTE]
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