Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
help with players being late, unprepared, etc
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goonalan" data-source="post: 5455044" data-attributes="member: 16069"><p>Not a problem, been there, however don't rule out killing one of the players as a warning to the other two (I mean in real life of course), I've found this method also serves as a 'wake up call'. </p><p></p><p>Don't pick now which one you're going to take out- let the dice decide, first '20' in game and straight between the eyes, tried-and-tested, my friend- I've been teaching in Higher Education for a good long while, cull one early and what you lose in student retention you more than make up for in overall achievement.</p><p></p><p>Back to reality though for a moment, also tray to spark an interest, not teaching you to suck eggs but week by week I try to make sure the players get 20 minutes (or more) of unexpected whimsy, some examples from my present campaign-</p><p></p><p>Jeb, Gith Swordmage, is going on a date with a lady in Fallcrest- dinner at the Silver Unicorn Inn, we'll RP this, with me doing her voice, Jeb has to deliver at least four killer one-liners, his best pick-up lines. This is a Skill Challenge- sorta.</p><p></p><p>Last week Drake, 19 year old Pacifist Human Priest of Pelor had to deliver a sermon to the masses at the House of the Sun- 200 words, written up and delivered with sincerity- another Skill Challenge.</p><p></p><p>Jeb (again) and Neb, Tiefling Wizard want to join the Wizards Guild- they have a timed exam- 30 questions in 30 minutes, they are only allowed to have the next question when they've answered the first- mini game. </p><p></p><p>The whole gang of PCs wandered in to the Temple of the Moon (Sehanine) during the children's choir practice, they were made to hum, la-la-la or otherwise make noises in-tune while the other PCs guessed what tunes they were doing (badly), another Skill Challenge.</p><p></p><p>We've also done Drinking Competitions in which the players have had to perform various forfeits (not drinking you understand), things like standing on one leg and touching their nose. star-jumps, repeating tongue-twisters etc.</p><p></p><p>Don't get me wrong we do plenty of combat (it's 4e afterall) but even then I try to keep something up my sleeve, so we've had 'Splat the Rat' mini-games, multiple encounters at once in which the PCs have to kill one guy (the leader) or else face an army of foes, timed encounters as the building collapses etc.</p><p></p><p>As I say try to make one event (or more) as memorable as possible, and if you can (and your players go for it), give each player an opportunity to shine- put him or her in the spotlight and build it up a little so that they have to do a little more or else let everybody down. Don't push it however, every now and then, or as often as it keeps working- and vary it.</p><p></p><p>Cheers PDR</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5455044, member: 16069"] Not a problem, been there, however don't rule out killing one of the players as a warning to the other two (I mean in real life of course), I've found this method also serves as a 'wake up call'. Don't pick now which one you're going to take out- let the dice decide, first '20' in game and straight between the eyes, tried-and-tested, my friend- I've been teaching in Higher Education for a good long while, cull one early and what you lose in student retention you more than make up for in overall achievement. Back to reality though for a moment, also tray to spark an interest, not teaching you to suck eggs but week by week I try to make sure the players get 20 minutes (or more) of unexpected whimsy, some examples from my present campaign- Jeb, Gith Swordmage, is going on a date with a lady in Fallcrest- dinner at the Silver Unicorn Inn, we'll RP this, with me doing her voice, Jeb has to deliver at least four killer one-liners, his best pick-up lines. This is a Skill Challenge- sorta. Last week Drake, 19 year old Pacifist Human Priest of Pelor had to deliver a sermon to the masses at the House of the Sun- 200 words, written up and delivered with sincerity- another Skill Challenge. Jeb (again) and Neb, Tiefling Wizard want to join the Wizards Guild- they have a timed exam- 30 questions in 30 minutes, they are only allowed to have the next question when they've answered the first- mini game. The whole gang of PCs wandered in to the Temple of the Moon (Sehanine) during the children's choir practice, they were made to hum, la-la-la or otherwise make noises in-tune while the other PCs guessed what tunes they were doing (badly), another Skill Challenge. We've also done Drinking Competitions in which the players have had to perform various forfeits (not drinking you understand), things like standing on one leg and touching their nose. star-jumps, repeating tongue-twisters etc. Don't get me wrong we do plenty of combat (it's 4e afterall) but even then I try to keep something up my sleeve, so we've had 'Splat the Rat' mini-games, multiple encounters at once in which the PCs have to kill one guy (the leader) or else face an army of foes, timed encounters as the building collapses etc. As I say try to make one event (or more) as memorable as possible, and if you can (and your players go for it), give each player an opportunity to shine- put him or her in the spotlight and build it up a little so that they have to do a little more or else let everybody down. Don't push it however, every now and then, or as often as it keeps working- and vary it. Cheers PDR [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
help with players being late, unprepared, etc
Top