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General Tabletop Discussion
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help with players being late, unprepared, etc
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<blockquote data-quote="Aberzanzorax" data-source="post: 5455625" data-attributes="member: 64209"><p>I had an idea similar to Umbran's...but with a twist.</p><p> </p><p>Provide warm food that is ready at 11. Make sure to pick things that are nasty if cold or reheated.</p><p> </p><p> </p><p>I'll also add that part of the reason for being late in a group like you describe is that individually, each of them may be thinking "we don't ever really start on time, so it's fine if I'm late this time. Last time the other guy was late and I was ontime."</p><p> </p><p> </p><p>Thinking positively (and using positive reinforcement) works a lot better with friends than punishment or negative reinforcement (and with everyone, really).</p><p> </p><p> </p><p>What I'd do is:</p><p>1. Not send out emails other than "enrichment". Send out what you want, but assume they will not be read. Those that read them will have useful clues that you've embeded that may tell them plot things (like if it is a good or bad idea to drink from the magical fountain), or social things (saluting in the normal way is a grave insult in this particular culture) or where a particular magic item is or an easy way to solve an otherwise potentially deadly threat.</p><p> </p><p>2. Address the tardiness thing in a really positive way. "I have a great time whenever we play guys, and I know we've been pretty lax about starting times, but I've gotten really excited about where you've taken things, and I want to get in as much gaming as we can."</p><p> </p><p>3. Assuming you break for lunch or to make lunch, or like most gamers just snack,say something like "In the vein of having more time to play, I'll prep food so we can just eat as soon as you get here." </p><p> </p><p> </p><p> </p><p>Another separate alternative is to move the location of the game. If it is at one of their houses, at least that guy can't HELP but be on time. Rotate whose house it's at, and always be on time yourself.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5455625, member: 64209"] I had an idea similar to Umbran's...but with a twist. Provide warm food that is ready at 11. Make sure to pick things that are nasty if cold or reheated. I'll also add that part of the reason for being late in a group like you describe is that individually, each of them may be thinking "we don't ever really start on time, so it's fine if I'm late this time. Last time the other guy was late and I was ontime." Thinking positively (and using positive reinforcement) works a lot better with friends than punishment or negative reinforcement (and with everyone, really). What I'd do is: 1. Not send out emails other than "enrichment". Send out what you want, but assume they will not be read. Those that read them will have useful clues that you've embeded that may tell them plot things (like if it is a good or bad idea to drink from the magical fountain), or social things (saluting in the normal way is a grave insult in this particular culture) or where a particular magic item is or an easy way to solve an otherwise potentially deadly threat. 2. Address the tardiness thing in a really positive way. "I have a great time whenever we play guys, and I know we've been pretty lax about starting times, but I've gotten really excited about where you've taken things, and I want to get in as much gaming as we can." 3. Assuming you break for lunch or to make lunch, or like most gamers just snack,say something like "In the vein of having more time to play, I'll prep food so we can just eat as soon as you get here." Another separate alternative is to move the location of the game. If it is at one of their houses, at least that guy can't HELP but be on time. Rotate whose house it's at, and always be on time yourself. [/QUOTE]
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