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<blockquote data-quote="Redthistle" data-source="post: 6754151" data-attributes="member: 6778305"><p>Your situation fascinates me. I went down the spell lists and pulled out all the sorcerer spells that have no material components to see what you have to work with.</p><p></p><p>Sorcerer spells w/o material components:</p><p></p><p>Cantrips: Acid Splash, Blade Ward, Chill Touch, Fire Bolt, Mage Hand, Poison Spray, Prestidigitation, Ray of Frost, Shocking Grasp, True Strike</p><p></p><p>L1: Burning Hands, Charm Person, Detect Magic, Disguise Self, Expeditious Retreat, Fog Cloud, Magic Missile, Ray of Sickness, Shield, Thunderwave</p><p></p><p>L2: Alter Self, Blindness/Deafness, Blur, Crown of Madness, Knock, Mirror Image, Misty Step, Scorching Ray</p><p></p><p>L3: Blink, Counterspell, Daylight, Dispel Magic, Protection from Energy</p><p></p><p>L4: Blight, Dimension Door,Dominate Beast, Greater Invisibility</p><p></p><p>L5: Animate Objects, Cloudkill, Dominate Person, Seeming, Telekinesis</p><p></p><p>L6: Arcane Gate, Eyebite</p><p></p><p>L7: Etherealness, Finger of Death, Fire Storm, Prismatic Spray, Teleport</p><p></p><p>L8: Dominate Monster, Incendiary Cloud, Power Word Stun</p><p></p><p>L9: Power Word Kill</p><p>______________________________________________________________________________</p><p>Cleric spells w/o Material Components not found on the Sorcerer spell lists:</p><p></p><p>Cantrips: Guidance, Sacred Flame, Spare the Dying, Thaumaturgy</p><p></p><p>L1: Command, Cure Wounds, Detect Evil and Good, Detect Poison and Disease, Guiding Bolt, Healing Word, Inflict Wounds, Purify Food and Drink</p><p></p><p>L2: Calm Emotions, Lesser Restoration, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Zone of Truth</p><p></p><p>L3: Beacon of Hope, Bestow Curse, Create Food and Water, Mass Healing Word, Meld into Stone, Remove Curse</p><p></p><p>L4: Death Ward, Guardian of Faith</p><p></p><p>L5: Contagion, Geas</p><p></p><p>L6: Harm, Heal, Planar Ally, Word of Recall</p><p></p><p>L7: Conjure Celestials, Divine Word</p><p></p><p>L8:</p><p></p><p>L9: Mass Heal</p><p></p><p>These give some additional options if you decide to multi-class to cleric, although it's still lacking high level spells.</p><p>_______________________________________________________________________________</p><p>I'm thinking of a couple of options:</p><p></p><p>1) With your DM's assistance, come up with a new metamagic feature enabling your PC to bond with an arcane focus. That bond would transcend the material/ethereal divide, kind of an inverse spiritual weapon, just a focus instead. </p><p></p><p>2) BMcFarland home-brewed a Ghost Pact Warlock (link: Read more: <a href="http://www.enworld.org/forum/showthread.php?410773-Ghost-Pact-Warlock#ixzz3Pnuc683C" target="_blank">http://www.enworld.org/forum/showthread.php?410773-Ghost-Pact-Warlock#ixzz3Pnuc683C</a> ). You might want to look that over with your DM, and see if that could be reworked to fit your PC.</p><p></p><p>I hope this helps you come up with a solution to the problem.</p></blockquote><p></p>
[QUOTE="Redthistle, post: 6754151, member: 6778305"] Your situation fascinates me. I went down the spell lists and pulled out all the sorcerer spells that have no material components to see what you have to work with. Sorcerer spells w/o material components: Cantrips: Acid Splash, Blade Ward, Chill Touch, Fire Bolt, Mage Hand, Poison Spray, Prestidigitation, Ray of Frost, Shocking Grasp, True Strike L1: Burning Hands, Charm Person, Detect Magic, Disguise Self, Expeditious Retreat, Fog Cloud, Magic Missile, Ray of Sickness, Shield, Thunderwave L2: Alter Self, Blindness/Deafness, Blur, Crown of Madness, Knock, Mirror Image, Misty Step, Scorching Ray L3: Blink, Counterspell, Daylight, Dispel Magic, Protection from Energy L4: Blight, Dimension Door,Dominate Beast, Greater Invisibility L5: Animate Objects, Cloudkill, Dominate Person, Seeming, Telekinesis L6: Arcane Gate, Eyebite L7: Etherealness, Finger of Death, Fire Storm, Prismatic Spray, Teleport L8: Dominate Monster, Incendiary Cloud, Power Word Stun L9: Power Word Kill ______________________________________________________________________________ Cleric spells w/o Material Components not found on the Sorcerer spell lists: Cantrips: Guidance, Sacred Flame, Spare the Dying, Thaumaturgy L1: Command, Cure Wounds, Detect Evil and Good, Detect Poison and Disease, Guiding Bolt, Healing Word, Inflict Wounds, Purify Food and Drink L2: Calm Emotions, Lesser Restoration, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Zone of Truth L3: Beacon of Hope, Bestow Curse, Create Food and Water, Mass Healing Word, Meld into Stone, Remove Curse L4: Death Ward, Guardian of Faith L5: Contagion, Geas L6: Harm, Heal, Planar Ally, Word of Recall L7: Conjure Celestials, Divine Word L8: L9: Mass Heal These give some additional options if you decide to multi-class to cleric, although it's still lacking high level spells. _______________________________________________________________________________ I'm thinking of a couple of options: 1) With your DM's assistance, come up with a new metamagic feature enabling your PC to bond with an arcane focus. That bond would transcend the material/ethereal divide, kind of an inverse spiritual weapon, just a focus instead. 2) BMcFarland home-brewed a Ghost Pact Warlock (link: Read more: [url]http://www.enworld.org/forum/showthread.php?410773-Ghost-Pact-Warlock#ixzz3Pnuc683C[/url] ). You might want to look that over with your DM, and see if that could be reworked to fit your PC. I hope this helps you come up with a solution to the problem. [/QUOTE]
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