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General Tabletop Discussion
Character Builds & Optimization
Help with Playing as a ghost
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<blockquote data-quote="LordEntrails" data-source="post: 6754649" data-attributes="member: 6804070"><p>I would also look to some of the monsters that are incorporeal and ethereal and see what capabilities they have to see what your ghost might be able to do.</p><p></p><p>To me, ghosts are often attached to power objects, and powerful object often have spirits lined to them (think of intelligent items, i.e. those with personalities) so having an arcane focus of some sort would not be a stretch for me. Maybe it might even be a quest for the party, to find some legendary gem or something that you could "inhabit" and would work as your focus as well.</p><p></p><p>Also look at the magic jar spell from previous editions, that might give some ideas and limitations on being bound to an item.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 6754649, member: 6804070"] I would also look to some of the monsters that are incorporeal and ethereal and see what capabilities they have to see what your ghost might be able to do. To me, ghosts are often attached to power objects, and powerful object often have spirits lined to them (think of intelligent items, i.e. those with personalities) so having an arcane focus of some sort would not be a stretch for me. Maybe it might even be a quest for the party, to find some legendary gem or something that you could "inhabit" and would work as your focus as well. Also look at the magic jar spell from previous editions, that might give some ideas and limitations on being bound to an item. [/QUOTE]
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