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<blockquote data-quote="Gammadoodler" data-source="post: 7260182" data-attributes="member: 6914290"><p>Probably ought to move a few of those levels around. </p><p>1. Level 7 rogue is redundant with monk level 7. The only gain is an extra d6 on your sneak attacks.</p><p>2. Level 13 fighter is largely redundant with monk level 14. Both let you re-roll saves, but monk lets you use ki, which you'll frequently have a lot of. The fighter level would give you an additional resource to burn but otherwise doesn't add anything </p><p>3. Level 18 monk is kinda crazy good. Invisible AND resistant to all damage but force for 1 minute, no concentration, for 4 ki points. So if your enemies don't have enhanced vision, boom, advantage on all your attacks, and disadvantage on all their attacks, and you cut in half almost any damage that gets in. AND you still have 14 ki points left for your other shenanigans. </p><p>4. Kind of a dull one, but one more level in any of the classes other than rogue(assuming you took monk 18) would net you an additional ASI. Maybe max con for 40 extra hp and an extra +1 to your saves, maybe throw it somewhere else, ymmv.</p><p></p><p>Otherwise I like the build. Not sure it's a "melee monster" but it'd exceptionally disruptive.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 7260182, member: 6914290"] Probably ought to move a few of those levels around. 1. Level 7 rogue is redundant with monk level 7. The only gain is an extra d6 on your sneak attacks. 2. Level 13 fighter is largely redundant with monk level 14. Both let you re-roll saves, but monk lets you use ki, which you'll frequently have a lot of. The fighter level would give you an additional resource to burn but otherwise doesn't add anything 3. Level 18 monk is kinda crazy good. Invisible AND resistant to all damage but force for 1 minute, no concentration, for 4 ki points. So if your enemies don't have enhanced vision, boom, advantage on all your attacks, and disadvantage on all their attacks, and you cut in half almost any damage that gets in. AND you still have 14 ki points left for your other shenanigans. 4. Kind of a dull one, but one more level in any of the classes other than rogue(assuming you took monk 18) would net you an additional ASI. Maybe max con for 40 extra hp and an extra +1 to your saves, maybe throw it somewhere else, ymmv. Otherwise I like the build. Not sure it's a "melee monster" but it'd exceptionally disruptive. [/QUOTE]
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