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General Tabletop Discussion
D&D Older Editions
Help with recreating a 2e PC in 3.5 (super modded 2e Priest)
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1348734" data-attributes="member: 6584"><p>So, as far as I got:</p><p></p><p>You cast a spell to summon weapon or armour at the begining of the day. </p><p></p><p>During the day you can use turn attempts to call the item to you. </p><p></p><p>Then you can cast enhancements/buffs onto the item and their duration will not deplete until the item is called to you?</p><p></p><p></p><p>1 Rackload of questions: <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The Weapon/Armour spells:</p><p>I was thinking about the durations and calling times. How long do you get from the basic spells?</p><p>Can you use metamagic feats on them? Are they detectable/dispellable while 'waiting'?</p><p></p><p>The turning attempts:</p><p>Does/should a single turning attempt allow you to call both weapon and armour at the same time?</p><p>Turning is normally a standard action. There were feats in DoTF to quicken turning. Could you use them or some sort of class ability to get them as either move equivalent or free actions?</p><p></p><p>Buffing spells:</p><p>What happens if the duration of a buff spell exceeds the duration of the armour? Could you re-cast the armour and transfer the spell over? </p><p></p><p>What buff spells can be stored?</p><p></p><p>What happens with spells that effect multiple parts of you?</p><p>For example, Righteous Might (or it's bigger brother Divine Power) gives you +X strength and enlarges you and Weapons+Armour. Could you store that? Would it go in a weapon/armour/both?</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1348734, member: 6584"] So, as far as I got: You cast a spell to summon weapon or armour at the begining of the day. During the day you can use turn attempts to call the item to you. Then you can cast enhancements/buffs onto the item and their duration will not deplete until the item is called to you? 1 Rackload of questions: :) The Weapon/Armour spells: I was thinking about the durations and calling times. How long do you get from the basic spells? Can you use metamagic feats on them? Are they detectable/dispellable while 'waiting'? The turning attempts: Does/should a single turning attempt allow you to call both weapon and armour at the same time? Turning is normally a standard action. There were feats in DoTF to quicken turning. Could you use them or some sort of class ability to get them as either move equivalent or free actions? Buffing spells: What happens if the duration of a buff spell exceeds the duration of the armour? Could you re-cast the armour and transfer the spell over? What buff spells can be stored? What happens with spells that effect multiple parts of you? For example, Righteous Might (or it's bigger brother Divine Power) gives you +X strength and enlarges you and Weapons+Armour. Could you store that? Would it go in a weapon/armour/both? [/QUOTE]
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Help with recreating a 2e PC in 3.5 (super modded 2e Priest)
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