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<blockquote data-quote="Smeelbo" data-source="post: 4672220" data-attributes="member: 81898"><p>Working from a concrete example.</p><p> </p><p>At level 1, Illrogue's Sly Flourish is +8 vs. AC, 1d4+7.</p><p>Say against AC20.</p><p> </p><p>With <em>Nimble Blade</em> and <em>Combat Advantage</em>:</p><p>1-8 Miss @ no damage each</p><p>11-19 Hit @ 2.5 (1d4) +7 (DEX + CHA) + 7 (2d6 Sneak) = 16.5 each x 9 hits = 148.5 damage</p><p>20 Crit @ 4 + 7 + 12 = 23 damage</p><p> </p><p>That is 171.5 damage over 20 rounds, or 8.575 expected damage per round.</p><p> </p><p>With Backstabber and Combat Advantage:</p><p>1-9 Miss @ no damage each</p><p>10-19 Hit @ 17.5 damage each = x 8 hits = 140 damage</p><p>20 Crit @ 27 damage</p><p> </p><p>That is 167 damage over 20 rounds, or 8.35 expected damage per round.</p><p> </p><p>That might not seem like much, but as AC rises, the difference is more pronounced.</p><p> </p><p>Against AC25:</p><p> </p><p>With <em>Nimble Blade </em>and <em>Combat Advantage</em>:</p><p>1-13 Miss @ 0</p><p>14-19 Hit @ 16.5 x 6 hits = 99 damage</p><p>20 Crit @ 23 = 122 damage total</p><p> </p><p>With <em>Backstabber </em>and <em>Combat Advantage</em>:</p><p>1-14 Miss</p><p>15-19 Hit @ 17.5 x 5 hits = 87.5 damage</p><p>20 Crit @ 27 = 114.5 damage total</p><p> </p><p>When you include the increased chance to hit with your encounters and dailies, with <u>their</u> effects and damage, well, +1 to hit is significantly better than +1 or 2 damage.</p><p> </p><p>Indeed, bonuses to attack are such a premium, that many would say <em>Nimble Blade</em> is broken, as is <em>Aid Another in Combat</em>, and that only characters starting with 20's in their attack ability need play the game.</p><p> </p><p>While I wouldn't go that far, I'd recommend grabbing every bonus to attack you can, and only when you've exhausted those, consider bonuses to damage rolls. I'd take <em>Nimble Blade </em>before<em> Backstabber</em> every time.</p><p> </p><p><strong>Smeelbo</strong></p></blockquote><p></p>
[QUOTE="Smeelbo, post: 4672220, member: 81898"] Working from a concrete example. At level 1, Illrogue's Sly Flourish is +8 vs. AC, 1d4+7. Say against AC20. With [I]Nimble Blade[/I] and [I]Combat Advantage[/I]: 1-8 Miss @ no damage each 11-19 Hit @ 2.5 (1d4) +7 (DEX + CHA) + 7 (2d6 Sneak) = 16.5 each x 9 hits = 148.5 damage 20 Crit @ 4 + 7 + 12 = 23 damage That is 171.5 damage over 20 rounds, or 8.575 expected damage per round. With Backstabber and Combat Advantage: 1-9 Miss @ no damage each 10-19 Hit @ 17.5 damage each = x 8 hits = 140 damage 20 Crit @ 27 damage That is 167 damage over 20 rounds, or 8.35 expected damage per round. That might not seem like much, but as AC rises, the difference is more pronounced. Against AC25: With [I]Nimble Blade [/I]and [I]Combat Advantage[/I]: 1-13 Miss @ 0 14-19 Hit @ 16.5 x 6 hits = 99 damage 20 Crit @ 23 = 122 damage total With [I]Backstabber [/I]and [I]Combat Advantage[/I]: 1-14 Miss 15-19 Hit @ 17.5 x 5 hits = 87.5 damage 20 Crit @ 27 = 114.5 damage total When you include the increased chance to hit with your encounters and dailies, with [U]their[/U] effects and damage, well, +1 to hit is significantly better than +1 or 2 damage. Indeed, bonuses to attack are such a premium, that many would say [I]Nimble Blade[/I] is broken, as is [I]Aid Another in Combat[/I], and that only characters starting with 20's in their attack ability need play the game. While I wouldn't go that far, I'd recommend grabbing every bonus to attack you can, and only when you've exhausted those, consider bonuses to damage rolls. I'd take [I]Nimble Blade [/I]before[I] Backstabber[/I] every time. [B]Smeelbo[/B] [/QUOTE]
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