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<blockquote data-quote="Creamsteak" data-source="post: 1137528" data-attributes="member: 552"><p>Wow. A surprising problem. You don't know what kind of concepts to pull together for the role-playing of a cleric. And I had always thought they were the most 'pre-filled out' role-playing class in the game...</p><p> </p><p>Well, my recommendations are to make use of your spells components and such in role-playing. When "Shield of Faith" calls for a small bit of holy text, use that as a good opportunity for a solid (possibly funny, possibly profound) one-liner from your character. Write down a few catch phrases and mini-philosophies. Ones that you can quote at good times, but won't bog down the game with lectures.</p><p> </p><p>Also, a little bit of normal character development like being fanatical about one of the aspects of your religion tend to be great ways to provide that necessary motivation for an adventure. As a cleric of love, I'd have to say that when you find a man and woman that seem to be quite susceptable to love for each other, you should make your opinions and actions count towards that goal. </p><p> </p><p>Being loud helps, since you are probably not going to be quite and contemplative... but there are reasons for those kinds of moments. Maybe it would be wise for your character to carry a bit of wine, to let that liquid courage do the work for your god at times (not that I'd ever support such a belief in life, but it's great for a character). Be vague when necessary, and profound when you can...</p><p> </p><p>And most of all, the best thing I can recommend is that as a player you write down a few paragraphs and little bits and pieces of "religion" surrounding your diety to quote and abide by in character.</p><p> </p><p>That's it for now, though I would like to ramble for a bit longer.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1137528, member: 552"] Wow. A surprising problem. You don't know what kind of concepts to pull together for the role-playing of a cleric. And I had always thought they were the most 'pre-filled out' role-playing class in the game... Well, my recommendations are to make use of your spells components and such in role-playing. When "Shield of Faith" calls for a small bit of holy text, use that as a good opportunity for a solid (possibly funny, possibly profound) one-liner from your character. Write down a few catch phrases and mini-philosophies. Ones that you can quote at good times, but won't bog down the game with lectures. Also, a little bit of normal character development like being fanatical about one of the aspects of your religion tend to be great ways to provide that necessary motivation for an adventure. As a cleric of love, I'd have to say that when you find a man and woman that seem to be quite susceptable to love for each other, you should make your opinions and actions count towards that goal. Being loud helps, since you are probably not going to be quite and contemplative... but there are reasons for those kinds of moments. Maybe it would be wise for your character to carry a bit of wine, to let that liquid courage do the work for your god at times (not that I'd ever support such a belief in life, but it's great for a character). Be vague when necessary, and profound when you can... And most of all, the best thing I can recommend is that as a player you write down a few paragraphs and little bits and pieces of "religion" surrounding your diety to quote and abide by in character. That's it for now, though I would like to ramble for a bit longer. [/QUOTE]
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