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Help with rules how to conquer other civilisations...
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<blockquote data-quote="Drakmar" data-source="post: 4565506" data-attributes="member: 1318"><p>Personally I would make it a serious of combat and non-combat encounters that they have to succeed at. Assign different countries with different difficulties and then they have to earn "points" to beat that country.</p><p></p><p>So, for them to beat Country A they need say.. 20 points.</p><p></p><p>To get 20 points they need to Assasinate a General (Success +5pts, Failure -5pts), Recruit Troops (+10, failure -0) um.... Capture a strategically important location (+5pts, -5pts) or successfully run a negative propaganda campaign in your own country (+5, -5), or in their country (+10, -10).</p><p></p><p>That gives them choice on how to do it.. ie some parties would object to assasination. Others wouldn't. Sometimes the price of failure isn't as much as the price of success... and other times the opposite. up to you really.</p><p></p><p>Another option is instead of points you make it experience points that they earn.. They have a choice in these encounters to either keep them for themselves or put them towards 'winning the war'. That way you can also choose to slow down their leveling if you want to draw it out some more. So say an encounter gives 1000xp, they might need.. 20,000 to beat Country X. etc etc.</p><p></p><p>Regards</p><p>D.</p></blockquote><p></p>
[QUOTE="Drakmar, post: 4565506, member: 1318"] Personally I would make it a serious of combat and non-combat encounters that they have to succeed at. Assign different countries with different difficulties and then they have to earn "points" to beat that country. So, for them to beat Country A they need say.. 20 points. To get 20 points they need to Assasinate a General (Success +5pts, Failure -5pts), Recruit Troops (+10, failure -0) um.... Capture a strategically important location (+5pts, -5pts) or successfully run a negative propaganda campaign in your own country (+5, -5), or in their country (+10, -10). That gives them choice on how to do it.. ie some parties would object to assasination. Others wouldn't. Sometimes the price of failure isn't as much as the price of success... and other times the opposite. up to you really. Another option is instead of points you make it experience points that they earn.. They have a choice in these encounters to either keep them for themselves or put them towards 'winning the war'. That way you can also choose to slow down their leveling if you want to draw it out some more. So say an encounter gives 1000xp, they might need.. 20,000 to beat Country X. etc etc. Regards D. [/QUOTE]
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