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Help with rules how to conquer other civilisations...
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4566800" data-attributes="member: 20805"><p>That sounds like an interesting campaign!</p><p></p><p>There are basically four ways to overthrow a goverment:</p><p></p><ul> <li data-xf-list-type="ul">Freindly assimulation, creating alliances that bond the country to yours.</li> <li data-xf-list-type="ul">Hostile takeovers, using diplomantic and economic means to force the countries leadership to accept your 'protection'</li> <li data-xf-list-type="ul">Military action, using massive troops to destroy the countries means to protect itself</li> <li data-xf-list-type="ul">Military coup, using a small group of troops to strike at key targets</li> </ul><p></p><p>The first question that needs to be asked is this: what are your players looking for? Do they want to be arimchair generals sitting back from the action? Do they want to be the 'William Wallace' of thier country and lead the battles from the front? Do they want to deal with national scale diplomancy?</p><p></p><p>The answer to that will drive the method used to take over the countries. As others have mentioned, the use of 'victory points' is the best way to represent national conflict while allowing the PC's to have a significant piece of action themselves.</p><p></p><p>One option for using victory points would be to design a skill challenge to emulate key battles that the PC's are not actually present for. This skill challenge would have to include a number of skills to represent knowledge of the layout of the battlefield, use of spells in combat, strength of thier enemies, and supporting the morale of thier side...to name a few options.</p><p></p><p> Additionally, each country should have its own unique feel to it, and have a 'better' way to overthrow it.</p><p></p><p></p><p></p><p>Hmm... that was a bit of rambling... I hope some of it was useful to you!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4566800, member: 20805"] That sounds like an interesting campaign! There are basically four ways to overthrow a goverment: [LIST] [*]Freindly assimulation, creating alliances that bond the country to yours. [*]Hostile takeovers, using diplomantic and economic means to force the countries leadership to accept your 'protection' [*]Military action, using massive troops to destroy the countries means to protect itself [*]Military coup, using a small group of troops to strike at key targets [/LIST] The first question that needs to be asked is this: what are your players looking for? Do they want to be arimchair generals sitting back from the action? Do they want to be the 'William Wallace' of thier country and lead the battles from the front? Do they want to deal with national scale diplomancy? The answer to that will drive the method used to take over the countries. As others have mentioned, the use of 'victory points' is the best way to represent national conflict while allowing the PC's to have a significant piece of action themselves. One option for using victory points would be to design a skill challenge to emulate key battles that the PC's are not actually present for. This skill challenge would have to include a number of skills to represent knowledge of the layout of the battlefield, use of spells in combat, strength of thier enemies, and supporting the morale of thier side...to name a few options. Additionally, each country should have its own unique feel to it, and have a 'better' way to overthrow it. Hmm... that was a bit of rambling... I hope some of it was useful to you! [/QUOTE]
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