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Help with sea encounter
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<blockquote data-quote="Darren" data-source="post: 1824041" data-attributes="member: 22701"><p>Hmm....</p><p></p><p>How about a large eel-like creature rather than the Kraken? It has a gaping maw for a mouth, and a fleshy appendage sprouting from the top of its head that it uses to poison targets. Go and google "deep sea angler" to get the basic idea, but on a much larger scale. For stats, just use a purple worm, but change its physical description and switch its burrow and swim speeds. It rears up about 30 feet out of the water and tries to grab anyone on deck.</p><p></p><p>Put ballistae at the bow and stern of the ship. The creature eats the crewmen on one of them, and no crew members seem eager to replace them. This will give something for your paladins to do (think Greater Magic Ballista...). The creature dives below the surface from time to time only to resurface at a different point after a few rounds. This goes on until it has lost about half its hit points. If the ranged attacks are very ineffective, the creature may heave part of its bulk across the deck in an attempt to sink the ship, putting it in melee range for a round or two. This causes a lot of damage to the railing, but no real structural damage. Once the PCs reduce it to about 50% of its hit points they drive it away.</p><p></p><p>You shouldn't have the creature try to swallow one of your PCs though. Given the circumstances that would almost certainly result in character death, either through digestion or drowning. I'm not sure if this scenario would be a chance for the PCs to really flex muscle though... the surviving crew would be extremely grateful, no doubt, but the PCs' true melee combat potential would probably not be realized. Of course, if the paladins are set up to be useless in ranged combat that is their problem, and I have no difficulty with punking a paladin from time to time. IMHO, YMMV, etc., of course.</p></blockquote><p></p>
[QUOTE="Darren, post: 1824041, member: 22701"] Hmm.... How about a large eel-like creature rather than the Kraken? It has a gaping maw for a mouth, and a fleshy appendage sprouting from the top of its head that it uses to poison targets. Go and google "deep sea angler" to get the basic idea, but on a much larger scale. For stats, just use a purple worm, but change its physical description and switch its burrow and swim speeds. It rears up about 30 feet out of the water and tries to grab anyone on deck. Put ballistae at the bow and stern of the ship. The creature eats the crewmen on one of them, and no crew members seem eager to replace them. This will give something for your paladins to do (think Greater Magic Ballista...). The creature dives below the surface from time to time only to resurface at a different point after a few rounds. This goes on until it has lost about half its hit points. If the ranged attacks are very ineffective, the creature may heave part of its bulk across the deck in an attempt to sink the ship, putting it in melee range for a round or two. This causes a lot of damage to the railing, but no real structural damage. Once the PCs reduce it to about 50% of its hit points they drive it away. You shouldn't have the creature try to swallow one of your PCs though. Given the circumstances that would almost certainly result in character death, either through digestion or drowning. I'm not sure if this scenario would be a chance for the PCs to really flex muscle though... the surviving crew would be extremely grateful, no doubt, but the PCs' true melee combat potential would probably not be realized. Of course, if the paladins are set up to be useless in ranged combat that is their problem, and I have no difficulty with punking a paladin from time to time. IMHO, YMMV, etc., of course. [/QUOTE]
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