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<blockquote data-quote="reddist" data-source="post: 1550491" data-attributes="member: 5212"><p>Thanks for the input! Keep em coming...</p><p></p><p>Here's where I'm thinking of starting him as a 4th level character of his design (I'll ask him to roll the PC up before we get together).</p><p></p><p>A bit of simplified DM rail-roaded backstory, to set the stage and expedite play...Betrayed and framed for murder by his former best friend his ex-fiance, he was stripped of his possessions and taken into custody. He was being shipped home in chains under the watchful eye of a constable. Late in the night, a horrible storm wrecked his ship, sinking it and drowning most of the passengers. Play will begin with him waking up on a beach, still chained. Scattered around him are crates and containers that have been washed ashore, and numerable dead bodies. Depending on his PC choices, keys or lockpicks and other mundane equipment can be found by searching the corpses and soggy crates and containers.</p><p></p><p>Again, depending on his PC choices, he may find another survivor or two on the beach, with classes and skills that complement his own. His job then, will be to explore the strange new land on which he finds himself, and try to find either a way home to exact his vengeance, or a way off to somewhere else to start over... I'll let him decided that once he wakes up<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Though I'm thinking of adding some plane-spanning magics to that storm, so I can deposit him VERY far from home and make it a quest of gates and portals, tombs and dungeons, caves and ancient forests...</p><p></p><p>thoughts or suggestions?</p><p></p><p>-Reddist</p></blockquote><p></p>
[QUOTE="reddist, post: 1550491, member: 5212"] Thanks for the input! Keep em coming... Here's where I'm thinking of starting him as a 4th level character of his design (I'll ask him to roll the PC up before we get together). A bit of simplified DM rail-roaded backstory, to set the stage and expedite play...Betrayed and framed for murder by his former best friend his ex-fiance, he was stripped of his possessions and taken into custody. He was being shipped home in chains under the watchful eye of a constable. Late in the night, a horrible storm wrecked his ship, sinking it and drowning most of the passengers. Play will begin with him waking up on a beach, still chained. Scattered around him are crates and containers that have been washed ashore, and numerable dead bodies. Depending on his PC choices, keys or lockpicks and other mundane equipment can be found by searching the corpses and soggy crates and containers. Again, depending on his PC choices, he may find another survivor or two on the beach, with classes and skills that complement his own. His job then, will be to explore the strange new land on which he finds himself, and try to find either a way home to exact his vengeance, or a way off to somewhere else to start over... I'll let him decided that once he wakes up:) Though I'm thinking of adding some plane-spanning magics to that storm, so I can deposit him VERY far from home and make it a quest of gates and portals, tombs and dungeons, caves and ancient forests... thoughts or suggestions? -Reddist [/QUOTE]
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