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Help with some home brew E6 feats
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<blockquote data-quote="Veven1290" data-source="post: 5297348" data-attributes="member: 89401"><p>My friend and I are gonna be running an E6 group together soon using a home brew setting. The setting uses the "wild magic" rules (Caster level check; DC 15+spell level to avoid wild magic effects). Neither of us are that experienced in the ways of home-brewing, so i am submitting some feat ideas we had to be critiqued and edited for balance/wording/ect. We also need help figuring out what the prereqs for each should be (spell craft ranks, caster level, ect). Thanks for the help!</p><p></p><p>[sblock]</p><p><strong><span style="font-size: 15px">Metamagic Adept</span></strong> [General]</p><p><strong>Prerequisite</strong> </p><p>????</p><p></p><p><strong>Benefit</strong></p><p>You gain one level 4 spell slot to use only for applying metamagic feats to spells of 3rd level or below.</p><p></p><p><strong>Normal</strong></p><p>A character without this feat cannot apply metamagic feats to spells if doing so would bring the effective spell level above 3rd.</p><p></p><p><strong>Note</strong></p><p>This feat can never grant access to spells with a base level higher than 3rd.</p><p></p><p></p><p><strong><span style="font-size: 15px">Metamagic Expert</span></strong> [General]</p><p><strong>Prerequisite</strong> </p><p>????, Metamagic Adept</p><p></p><p><strong>Benefit</strong></p><p>You gain one level 5 spell slot to use only for applying metamagic feats to spells of 3rd level or below. In addition, you gain one more 4th level spells slots to be used only for applying metamagic feats to spells of 3rd level or below.</p><p></p><p><strong>Normal</strong></p><p>A character without this feat cannot apply metamagic feats to spells if doing so would bring the effective spell level above 3rd.</p><p></p><p><strong>Note</strong></p><p>This feat can never grant access to spells with a base level higher than 3rd.</p><p></p><p></p><p><strong><span style="font-size: 15px">Metamagic Master</span></strong> [General]</p><p><strong>Prerequisite</strong> </p><p>????, Metamagic Adept, Metamagic Expert</p><p></p><p><strong>Benefit</strong></p><p>You gain level 6 spell slot to use only for applying metamagic feats to spells of 3rd level or below. In addition, you gain one more 4th and one more 5th level spells slots, all to be used only for applying metamagic feats to spells of 3rd level or below.</p><p></p><p><strong>Normal</strong></p><p>A character without this feat cannot apply metamagic feats to spells if doing so would bring the effective spell level above 3rd.</p><p></p><p><strong>Note</strong></p><p>This feat can never grant access to spells with a base level higher than 3rd.</p><p></p><p></p><p>[/sblock]</p><p></p><p></p><p>And a different set having to do with the Wild Magic in the world:</p><p></p><p>[sblock]</p><p></p><p><strong><span style="font-size: 15px">Spell Stability</span></strong> [General]</p><p><strong>Prerequisites</strong></p><p>?????</p><p></p><p><strong>Benefit</strong></p><p>You gain a +3 bonus on caster level checks made to overcome the effects of Wild Magic</p><p></p><p></p><p><strong><span style="font-size: 15px">Improved Spell Stability</span></strong> [General]</p><p><strong>Prerequisites</strong></p><p>?????, Spell Stability</p><p></p><p><strong>Benefit</strong></p><p>You gain a +3 bonus on caster level checks made to overcome the effects of Wild Magic. This bonus stacks with the one from Spell Stability.</p><p></p><p></p><p><strong><span style="font-size: 15px">Greater Spell Stability</span></strong> [General]</p><p><strong>Prerequisites</strong></p><p>?????, Spell Stability, Improved Spell Stability</p><p></p><p><strong>Benefit</strong></p><p>You gain a +3 bonus on caster level checks made to overcome the effects of Wild Magic. This bonus stacks with those from Spell Stability and Improved Spell Stability.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Veven1290, post: 5297348, member: 89401"] My friend and I are gonna be running an E6 group together soon using a home brew setting. The setting uses the "wild magic" rules (Caster level check; DC 15+spell level to avoid wild magic effects). Neither of us are that experienced in the ways of home-brewing, so i am submitting some feat ideas we had to be critiqued and edited for balance/wording/ect. We also need help figuring out what the prereqs for each should be (spell craft ranks, caster level, ect). Thanks for the help! [sblock] [B][SIZE="4"]Metamagic Adept[/SIZE][/B] [General] [B]Prerequisite[/B] ???? [B]Benefit[/B] You gain one level 4 spell slot to use only for applying metamagic feats to spells of 3rd level or below. [B]Normal[/B] A character without this feat cannot apply metamagic feats to spells if doing so would bring the effective spell level above 3rd. [B]Note[/B] This feat can never grant access to spells with a base level higher than 3rd. [B][SIZE="4"]Metamagic Expert[/SIZE][/B] [General] [B]Prerequisite[/B] ????, Metamagic Adept [B]Benefit[/B] You gain one level 5 spell slot to use only for applying metamagic feats to spells of 3rd level or below. In addition, you gain one more 4th level spells slots to be used only for applying metamagic feats to spells of 3rd level or below. [B]Normal[/B] A character without this feat cannot apply metamagic feats to spells if doing so would bring the effective spell level above 3rd. [B]Note[/B] This feat can never grant access to spells with a base level higher than 3rd. [B][SIZE="4"]Metamagic Master[/SIZE][/B] [General] [B]Prerequisite[/B] ????, Metamagic Adept, Metamagic Expert [B]Benefit[/B] You gain level 6 spell slot to use only for applying metamagic feats to spells of 3rd level or below. In addition, you gain one more 4th and one more 5th level spells slots, all to be used only for applying metamagic feats to spells of 3rd level or below. [B]Normal[/B] A character without this feat cannot apply metamagic feats to spells if doing so would bring the effective spell level above 3rd. [B]Note[/B] This feat can never grant access to spells with a base level higher than 3rd. [/sblock] And a different set having to do with the Wild Magic in the world: [sblock] [B][SIZE="4"]Spell Stability[/SIZE][/B] [General] [B]Prerequisites[/B] ????? [B]Benefit[/B] You gain a +3 bonus on caster level checks made to overcome the effects of Wild Magic [B][SIZE="4"]Improved Spell Stability[/SIZE][/B] [General] [B]Prerequisites[/B] ?????, Spell Stability [B]Benefit[/B] You gain a +3 bonus on caster level checks made to overcome the effects of Wild Magic. This bonus stacks with the one from Spell Stability. [B][SIZE="4"]Greater Spell Stability[/SIZE][/B] [General] [B]Prerequisites[/B] ?????, Spell Stability, Improved Spell Stability [B]Benefit[/B] You gain a +3 bonus on caster level checks made to overcome the effects of Wild Magic. This bonus stacks with those from Spell Stability and Improved Spell Stability. [/sblock] [/QUOTE]
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