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Help with some poetical starship names - and more!
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<blockquote data-quote="Andor" data-source="post: 2156006" data-attributes="member: 1879"><p>Couple of observations. Ship names tend to be along the same lines in a given class. I.E. Battleships were named for States. Not to say you can't swipe from poetry, but there might be a unifying theme by Class. Oh. And don't forget Dylan Thomas, <em>Rage, Rage against the dying of the light.</em></p><p></p><p>Also I should think the campaign would end up themed more like Crusade than Andromeda. The reason being that you cannot rebuild civilization while the Berserkers remain a threat. Oh they might try early in the game. It would be an exercise in horror when they rebuild enough to attract the Berserkers. So the game is more likely to end up a quest to find a way to deal with the berserkers and to grant what aid they can along the way. </p><p></p><p>Possible solutions. An ancient anti-berserker weapons from the old wars. Development of a reliable zero-point warhead. (Try to use in uninhabited systems.) Find help. Lure them elsewhere. Develop a technology base that doesn't attract them. Learn to mimic their ancient masters. Find a way to move whole systems into the Otherspace the ship went to. Etc.</p></blockquote><p></p>
[QUOTE="Andor, post: 2156006, member: 1879"] Couple of observations. Ship names tend to be along the same lines in a given class. I.E. Battleships were named for States. Not to say you can't swipe from poetry, but there might be a unifying theme by Class. Oh. And don't forget Dylan Thomas, [i]Rage, Rage against the dying of the light.[/i] Also I should think the campaign would end up themed more like Crusade than Andromeda. The reason being that you cannot rebuild civilization while the Berserkers remain a threat. Oh they might try early in the game. It would be an exercise in horror when they rebuild enough to attract the Berserkers. So the game is more likely to end up a quest to find a way to deal with the berserkers and to grant what aid they can along the way. Possible solutions. An ancient anti-berserker weapons from the old wars. Development of a reliable zero-point warhead. (Try to use in uninhabited systems.) Find help. Lure them elsewhere. Develop a technology base that doesn't attract them. Learn to mimic their ancient masters. Find a way to move whole systems into the Otherspace the ship went to. Etc. [/QUOTE]
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