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<blockquote data-quote="Toj" data-source="post: 377154" data-attributes="member: 462"><p>I have tried a lot of the 'supers' systems out there and what I don't get from them is the comic book feeling.</p><p></p><p>I like realism mixed with heroism and I really haven't found a system that does this.</p><p></p><p>I like the ability of DC Heroes, in that you can create pretty much anything, yet there are some mechanics issues that I don't like.</p><p></p><p>Heroes is good too, but they are too rules heavy.</p><p></p><p>I like having options for anything. But not be to rule-intensive.</p><p></p><p>I liked 75% of AD&D 2nd edition. I like 90% of D&D 3rd edition. When 2nd edition was on the market, I had re-configured everything to the way I like it and it worked for everything, including supers and things like star wars. Since 3rd edition has come out, I decided to scrap what I had before and keep the 90% and just fix the 10%. I already got the fantasy part worked, now I am just working on the supers part.</p></blockquote><p></p>
[QUOTE="Toj, post: 377154, member: 462"] I have tried a lot of the 'supers' systems out there and what I don't get from them is the comic book feeling. I like realism mixed with heroism and I really haven't found a system that does this. I like the ability of DC Heroes, in that you can create pretty much anything, yet there are some mechanics issues that I don't like. Heroes is good too, but they are too rules heavy. I like having options for anything. But not be to rule-intensive. I liked 75% of AD&D 2nd edition. I like 90% of D&D 3rd edition. When 2nd edition was on the market, I had re-configured everything to the way I like it and it worked for everything, including supers and things like star wars. Since 3rd edition has come out, I decided to scrap what I had before and keep the 90% and just fix the 10%. I already got the fantasy part worked, now I am just working on the supers part. [/QUOTE]
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