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help with sorcerer build
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<blockquote data-quote="parinho7" data-source="post: 5798957" data-attributes="member: 83511"><p>I am about to play in a new campaign and I am quite excited since I have decided to play my favorite class, a sorcerer for the first time ever!!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>I made some thoughts on the build but I can't decide on some things and I seek the knowledge of the more experienced members.</p><p></p><p>Let me first post the campaign details:</p><p>-start at level 4 (although I'll plan my char up to level 20)</p><p>-34 points for abilities, starting from 10</p><p>-other party members: wizard/fighter, hexblade, barbarian/druid</p><p>-4000 gp as starting gold from equipment</p><p>-books, ph, ph2, dmg (except red wizard) and complete series (except psionics) only, please have that in mind and don't suggest something that isn't contain in one of these books. this rule is very strict</p><p></p><p>My thoughs about the build now, I definetely want to take levels in Mage of the Arcane Order, the question is "how many?". The build as I though it is going to be a mix of MotAO, Fatespinner and Archmage(??) but I can't decide how many levels should I take in each prc.</p><p>Does Archmage worth the feats? If taken, what high arcane should I choose?</p><p></p><p>What about familiar vs divine companion vs metamagic specialist?</p><p>I chose the divine companion because I don't want to bother managing the familiar and I've excluded metamagic specialist because I'm going to take the rapid metamagic feat.I also feel safer with the bonuses since greater resistance and ruin delver's fortune are forbidden. I would like to hear opinions on the matter that could make me reconcider my desicion.</p><p></p><p>What about feats? With the current build witch is not final (src(7)/fatespinner(4)/motao(9)) I have, </p><p>arcane preparation</p><p>heighten spell</p><p>cooperative spell</p><p>maximize spell</p><p>sculpt spell</p><p>split ray</p><p>rapid metamagic</p><p>quicken spell</p><p>twin spell</p><p>Any suggestions? I really miss persistent spell, should I make room for it?!</p><p></p><p>About the spell selection at level 4.</p><p>1st Level Spells: Magic Missile, Bigby's Tripping Hand, +1 more</p><p>2nd Level: 1 spell ??</p><p>suggestions???</p><p></p><p>finally, where should I spend my 4000 gold pieces?</p><p></p><p>thanks in advance!</p></blockquote><p></p>
[QUOTE="parinho7, post: 5798957, member: 83511"] I am about to play in a new campaign and I am quite excited since I have decided to play my favorite class, a sorcerer for the first time ever!!:P I made some thoughts on the build but I can't decide on some things and I seek the knowledge of the more experienced members. Let me first post the campaign details: -start at level 4 (although I'll plan my char up to level 20) -34 points for abilities, starting from 10 -other party members: wizard/fighter, hexblade, barbarian/druid -4000 gp as starting gold from equipment -books, ph, ph2, dmg (except red wizard) and complete series (except psionics) only, please have that in mind and don't suggest something that isn't contain in one of these books. this rule is very strict My thoughs about the build now, I definetely want to take levels in Mage of the Arcane Order, the question is "how many?". The build as I though it is going to be a mix of MotAO, Fatespinner and Archmage(??) but I can't decide how many levels should I take in each prc. Does Archmage worth the feats? If taken, what high arcane should I choose? What about familiar vs divine companion vs metamagic specialist? I chose the divine companion because I don't want to bother managing the familiar and I've excluded metamagic specialist because I'm going to take the rapid metamagic feat.I also feel safer with the bonuses since greater resistance and ruin delver's fortune are forbidden. I would like to hear opinions on the matter that could make me reconcider my desicion. What about feats? With the current build witch is not final (src(7)/fatespinner(4)/motao(9)) I have, arcane preparation heighten spell cooperative spell maximize spell sculpt spell split ray rapid metamagic quicken spell twin spell Any suggestions? I really miss persistent spell, should I make room for it?! About the spell selection at level 4. 1st Level Spells: Magic Missile, Bigby's Tripping Hand, +1 more 2nd Level: 1 spell ?? suggestions??? finally, where should I spend my 4000 gold pieces? thanks in advance! [/QUOTE]
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