Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
help with sorcerer build
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 5800272" data-attributes="member: 35909"><p>The main benefit to Split Ray is, iirc, there is no metamagic rod to replace it with. Still, don't get it w/o a bunch of rays you plan to get, though enervation almost singlehandedly makes it worth the feat.</p><p></p><p>If MM races are allowed Forest Gnome is basically regular gnome plus a bunch of cool minor bonuses (though you'd need Int 12 or some ranks in speak language because they don't automatically know common), I suggest using that.</p><p></p><p>Spells:</p><p>Protection from Evil, True Strike, and True Casting care just about nothing for CL or casting mod, so I'd wand/scroll those rather than waste a spell known or spellpool usage. At least with Mage Armor it lasts so long having a high CL to protect from dispel is a valid reason to learn it or get from spellpool. As a sorc, be very picky with your spells known, don't get anything that works just as well from a cheap item.</p><p>Ray of Enfeeblement is a solid spell. I like Ray of Clumsiness (identical, but transmutation and penalizes Dex) better, though, if it was printed in C.Arcane before it was in SpC.</p><p></p><p>Level 4 spells:</p><p>Almost all of those are pretty good. I would not get Unluck (it actually got shifted to 3rd level in SpC and it's still debatable if it's that good), Bestow Curse (it's melee touch range and clerics get it earlier -- casting spells on the cleric list already makes you a sucker according to Logic Ninja, casting cleric spells at a higher level REALLY makes you a sucker <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), or Wrack (not familiar w/ it in the completes, but IIRC it's a humorous but albeit too limited evil spell that is melee touch and only works on humanoids by causing them severe horrific pain, is it the same?).</p><p>Polymorph, aside from being one of the best spells in the game, has a lot of versatility which is a boon to a sorc, and you can use it to buff the melee people as well as yourself, so I'd say that's the top pick. Others are all pretty good, I'd take Solid Fog over Ice Storm and definitely not both. Also don't like the damage on orb of force, especially if you're already packing magic missile for when you need force damage. That reminds me...you may want Empower Spell instead of Maximize. It's sort of worth the cost, unlike Maximize, and it shines on d4 +x type variable numbers (since it multiplies the entire thing).</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5800272, member: 35909"] The main benefit to Split Ray is, iirc, there is no metamagic rod to replace it with. Still, don't get it w/o a bunch of rays you plan to get, though enervation almost singlehandedly makes it worth the feat. If MM races are allowed Forest Gnome is basically regular gnome plus a bunch of cool minor bonuses (though you'd need Int 12 or some ranks in speak language because they don't automatically know common), I suggest using that. Spells: Protection from Evil, True Strike, and True Casting care just about nothing for CL or casting mod, so I'd wand/scroll those rather than waste a spell known or spellpool usage. At least with Mage Armor it lasts so long having a high CL to protect from dispel is a valid reason to learn it or get from spellpool. As a sorc, be very picky with your spells known, don't get anything that works just as well from a cheap item. Ray of Enfeeblement is a solid spell. I like Ray of Clumsiness (identical, but transmutation and penalizes Dex) better, though, if it was printed in C.Arcane before it was in SpC. Level 4 spells: Almost all of those are pretty good. I would not get Unluck (it actually got shifted to 3rd level in SpC and it's still debatable if it's that good), Bestow Curse (it's melee touch range and clerics get it earlier -- casting spells on the cleric list already makes you a sucker according to Logic Ninja, casting cleric spells at a higher level REALLY makes you a sucker ;) ), or Wrack (not familiar w/ it in the completes, but IIRC it's a humorous but albeit too limited evil spell that is melee touch and only works on humanoids by causing them severe horrific pain, is it the same?). Polymorph, aside from being one of the best spells in the game, has a lot of versatility which is a boon to a sorc, and you can use it to buff the melee people as well as yourself, so I'd say that's the top pick. Others are all pretty good, I'd take Solid Fog over Ice Storm and definitely not both. Also don't like the damage on orb of force, especially if you're already packing magic missile for when you need force damage. That reminds me...you may want Empower Spell instead of Maximize. It's sort of worth the cost, unlike Maximize, and it shines on d4 +x type variable numbers (since it multiplies the entire thing). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
help with sorcerer build
Top