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Help with spiked chain build
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<blockquote data-quote="Nonlethal Force" data-source="post: 2599270" data-attributes="member: 35788"><p>That is correct, which is why I said disarm/trip. The disarm option gets by two problems. 1: You can Weapon Finesse a spiked chain so you can apply DEX instead of STR, and 2: It is an opposed attack roll, so BAB modifiers do come into play.</p><p></p><p>As long as you choose when to disarm and when to trip, this combination is good. And most big bad damage dealers don't honestly care whether their opponent is prone or unarmed. Eitehr way, they can approach and dish out damage without fear of tremendous retribution.</p><p></p><p>But I like how Christian put it. A fighter has feats to burn, so its possible to have many options available. The trick in making a good fighter is to know when to use the things you can do.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2599270, member: 35788"] That is correct, which is why I said disarm/trip. The disarm option gets by two problems. 1: You can Weapon Finesse a spiked chain so you can apply DEX instead of STR, and 2: It is an opposed attack roll, so BAB modifiers do come into play. As long as you choose when to disarm and when to trip, this combination is good. And most big bad damage dealers don't honestly care whether their opponent is prone or unarmed. Eitehr way, they can approach and dish out damage without fear of tremendous retribution. But I like how Christian put it. A fighter has feats to burn, so its possible to have many options available. The trick in making a good fighter is to know when to use the things you can do. [/QUOTE]
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