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<blockquote data-quote="dvvega" data-source="post: 1311379" data-attributes="member: 524"><p>Ah yeah forgot about that. He doesn't sense his killers, he senses those people on his "revenge list". And this is only activated within 120 feet range from him.</p><p></p><p>Now I have the mechanics out of the way I can explain the situation.</p><p></p><p>In my campaign world I allow a system of Benefits and Hinderances (influenced by my days of playing Deadlands). One of them is Veteran which means you've been around for a long time and know a lot of spooky things (ala Veteran from Deadlands). The downside is that I (the DM) add something to your background that you don't know of.</p><p></p><p>In the case of this Wizard, he came to me with the character and a good background of how he was extremely vengeful, he had a list of all the people in his youth and pre-adventuring life that had slighted him (either validly or not) and he wanted revenge. This was great in my opinionl. I decided his "bad side" was that he was actually dead but just didn't realise it. In fact one of his "revenge list" had killed him. </p><p></p><p>Not to give the game away I let him play his human wizard. No special abilities until he officially died. That didn't happen until level 12. Great player, great thinker, great survivor. At that point I took him aside and told him "you now realise that you're undead - in fact you have always been undead (here take this template)." He loved it. And so my query about templates.</p><p></p><p>Essentially he's a revnant, however his mission is to hunt down the list of people and exact his revenge on them all. When this is done he will crumble to dust. His list was originally 30 odd people long, however he gathered more as they adventured - the surly barkeep he wanted nothing to do with the "powerful wizard" etc.</p><p></p><p>And that is that ... thank you for the replies. I'm glad I've pegged the level adjustment decently. And he's a great roleplayer and thus it's not a munchkin thing, it's definately a roleplaying thing.</p></blockquote><p></p>
[QUOTE="dvvega, post: 1311379, member: 524"] Ah yeah forgot about that. He doesn't sense his killers, he senses those people on his "revenge list". And this is only activated within 120 feet range from him. Now I have the mechanics out of the way I can explain the situation. In my campaign world I allow a system of Benefits and Hinderances (influenced by my days of playing Deadlands). One of them is Veteran which means you've been around for a long time and know a lot of spooky things (ala Veteran from Deadlands). The downside is that I (the DM) add something to your background that you don't know of. In the case of this Wizard, he came to me with the character and a good background of how he was extremely vengeful, he had a list of all the people in his youth and pre-adventuring life that had slighted him (either validly or not) and he wanted revenge. This was great in my opinionl. I decided his "bad side" was that he was actually dead but just didn't realise it. In fact one of his "revenge list" had killed him. Not to give the game away I let him play his human wizard. No special abilities until he officially died. That didn't happen until level 12. Great player, great thinker, great survivor. At that point I took him aside and told him "you now realise that you're undead - in fact you have always been undead (here take this template)." He loved it. And so my query about templates. Essentially he's a revnant, however his mission is to hunt down the list of people and exact his revenge on them all. When this is done he will crumble to dust. His list was originally 30 odd people long, however he gathered more as they adventured - the surly barkeep he wanted nothing to do with the "powerful wizard" etc. And that is that ... thank you for the replies. I'm glad I've pegged the level adjustment decently. And he's a great roleplayer and thus it's not a munchkin thing, it's definately a roleplaying thing. [/QUOTE]
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