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<blockquote data-quote="Aberzanzorax" data-source="post: 5093325" data-attributes="member: 64209"><p>I can tell you that I've played D&D for 10-15 years, and world of warcraft for about 6 months.</p><p> </p><p>The rest of my group also plays WoW.</p><p> </p><p> </p><p>And since I've been playing, I've begun to cross pollinate my language (and we play 3e...this is not a 4e=WoW statement).</p><p> </p><p> </p><p>It's a vocabulary (slang?) that makes plenty of sense to carry over.</p><p> </p><p> </p><p><strong>Here are some terms we began using:</strong></p><p> </p><p>DoT: Damage over time. E.G. Melf's Acid Arrow</p><p> </p><p>Aggro: explained well by posts above mine. But used when a monster pulls away from a fighter, taking an attack of opportunity, because a mage has just hurt it so badly it wants to take on the mage instead.</p><p> </p><p>Tank: The guy whose job it is to take the hits.</p><p> </p><p>DPS: (Damage per second): In games that are not turn based, it's not just how much damage you do, but how fast you do it as well. So, I have a rogue/mage. Some days I'm about battlefield control. Some days "my spells are pure dps"</p><p> </p><p>MoB: Not actually sure what the acronym is, but it means enemy. M probably stands for monster. Basically any foe. </p><p> </p><p>Adds: when you're in a battle and more foes enter for some reason. "Oh, no, adds." As when monsters from the next room hear your battle and come running.</p><p> </p><p>and I'm sure we use more than these few examples.</p><p> </p><p> </p><p>I will say, I don't know where these terms were first coined, but that likely all of them were used in the MMORPGS prior to warcraft (e.g. Everquest)</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5093325, member: 64209"] I can tell you that I've played D&D for 10-15 years, and world of warcraft for about 6 months. The rest of my group also plays WoW. And since I've been playing, I've begun to cross pollinate my language (and we play 3e...this is not a 4e=WoW statement). It's a vocabulary (slang?) that makes plenty of sense to carry over. [B]Here are some terms we began using:[/B] DoT: Damage over time. E.G. Melf's Acid Arrow Aggro: explained well by posts above mine. But used when a monster pulls away from a fighter, taking an attack of opportunity, because a mage has just hurt it so badly it wants to take on the mage instead. Tank: The guy whose job it is to take the hits. DPS: (Damage per second): In games that are not turn based, it's not just how much damage you do, but how fast you do it as well. So, I have a rogue/mage. Some days I'm about battlefield control. Some days "my spells are pure dps" MoB: Not actually sure what the acronym is, but it means enemy. M probably stands for monster. Basically any foe. Adds: when you're in a battle and more foes enter for some reason. "Oh, no, adds." As when monsters from the next room hear your battle and come running. and I'm sure we use more than these few examples. I will say, I don't know where these terms were first coined, but that likely all of them were used in the MMORPGS prior to warcraft (e.g. Everquest) [/QUOTE]
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