Storyteller01
First Post
Re-Entry Bubble
Level 2
Components: S,M
Range: Touch
Duration: Special
Save: Will (Can only be cast on the willing), Fort for half impact damage
When cast, the target steps out into open space. The target then begins accelerating towards the planet they are orbitting, reaching speeds of 20 atmospheric. The spell protects the target from air friction and plasma during re-entry but does not provide air or pressure. The target of this spell must provide their own protections (environmental suits work well enough for this).
Landing is more difficult, as the spells recipient strikes the ground at just under Mach 2 (1136 mph). The shield rechannels most of the kinetic energy, but the spells user still takes 5d6 subdual damage (Fort save for half). regardless of the save, the recipient is considered stunned for the next round.
The spell component for this spell is a glass globe sealed in a vacuum.
Level 2
Components: S,M
Range: Touch
Duration: Special
Save: Will (Can only be cast on the willing), Fort for half impact damage
When cast, the target steps out into open space. The target then begins accelerating towards the planet they are orbitting, reaching speeds of 20 atmospheric. The spell protects the target from air friction and plasma during re-entry but does not provide air or pressure. The target of this spell must provide their own protections (environmental suits work well enough for this).
Landing is more difficult, as the spells recipient strikes the ground at just under Mach 2 (1136 mph). The shield rechannels most of the kinetic energy, but the spells user still takes 5d6 subdual damage (Fort save for half). regardless of the save, the recipient is considered stunned for the next round.
The spell component for this spell is a glass globe sealed in a vacuum.