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<blockquote data-quote="Elder-Basilisk" data-source="post: 367516" data-attributes="member: 3146"><p>That's quite an impressive prestige class--especially for a first try.</p><p></p><p>I do have a few suggestions and critiques though.</p><p></p><p>First: I'm not certain that the Dreadmaster (I think there's a Tome and Blood prestige class by that name so you might want to rename the class so as to avoid confusion) should gain the ability to animate vampires and ghosts. Vampires seem like the kind of undead that should exist independant of a necromancer's control rather than the kind a necromancer should be calling up willy nilly. Perhaps you could give access to the True Ghoul Template instead.</p><p></p><p>Ghosts have always seemed like the "natural" version of undead to me rather than the kind that would be produced by powerful necromancers. Maybe you could give access to specters or something else instead.</p><p></p><p>Second: The prereqs although steep (20 ranks of knowledge skills) and two feats are nothing that a necromancer would probably not take whether or nor he were shooting for this prestige class. Perhaps you should require the would-be dreadmaster to take a feat like Iron Will or Skill Focus: Knowledge (necromancy) instead.</p><p></p><p>Third: Death's Semblance power number 7--why would a vampire's bite be effective but a stirge's not? The vampire is draining blood just as surely as the stirge. I'd make the dreadmaster immune to all blood drain attacks.</p><p></p><p>Power 4-Countenance of Corruption is a bit powerful. It's effectively a Quickened Mass Insanity. IMO, you should reduce it to Confusion or make it a standard action and limit the area of effect or make it effect only a single target.</p><p></p><p>Other than those, this looks like a very good prestige class for creepy bad guys. Have fun.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 367516, member: 3146"] That's quite an impressive prestige class--especially for a first try. I do have a few suggestions and critiques though. First: I'm not certain that the Dreadmaster (I think there's a Tome and Blood prestige class by that name so you might want to rename the class so as to avoid confusion) should gain the ability to animate vampires and ghosts. Vampires seem like the kind of undead that should exist independant of a necromancer's control rather than the kind a necromancer should be calling up willy nilly. Perhaps you could give access to the True Ghoul Template instead. Ghosts have always seemed like the "natural" version of undead to me rather than the kind that would be produced by powerful necromancers. Maybe you could give access to specters or something else instead. Second: The prereqs although steep (20 ranks of knowledge skills) and two feats are nothing that a necromancer would probably not take whether or nor he were shooting for this prestige class. Perhaps you should require the would-be dreadmaster to take a feat like Iron Will or Skill Focus: Knowledge (necromancy) instead. Third: Death's Semblance power number 7--why would a vampire's bite be effective but a stirge's not? The vampire is draining blood just as surely as the stirge. I'd make the dreadmaster immune to all blood drain attacks. Power 4-Countenance of Corruption is a bit powerful. It's effectively a Quickened Mass Insanity. IMO, you should reduce it to Confusion or make it a standard action and limit the area of effect or make it effect only a single target. Other than those, this looks like a very good prestige class for creepy bad guys. Have fun. [/QUOTE]
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