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Help with this necromantic PrC
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<blockquote data-quote="Technik4" data-source="post: 370363" data-attributes="member: 7211"><p><strong>Lich?</strong></p><p></p><p>Most advanced necromancers, or super-specialized necromancers seem to eventually want to aspire to lichdom. Aspects of your prestige class reeked (excuse the pun) of the lich template, so I will suggest some of the liches powers for your prc.</p><p></p><p>Your pre-requisites imply the character must be at least 7th level. </p><p></p><p>So the lichs fear aura which makes creatures of 5 HD or less make a will save or be affected as if fear of the liches level (in this case we will use cumulative level). This usually extends to 60ft, for the prc you could use 10ft. I rate this as a weak ability, you merely frighten villagers, which may make things more difficult in some situations. Against, more worthy foes, it is entirely worthless. I would replace mournful thoughts with Fear Aura 10ft.</p><p></p><p>Familiar rebirth is sort-of one sided, why not just make the sorc or wizard acquire the spell? I would get rid of this ability.</p><p></p><p>The wisdom loss just doesn't jive with me. I understood it for access to the shadow weave in FRCS, but for a presitge class, it doesn't seem like you should take too many negatives (unless they are things like inadvertantly scaring away all low-level commoners you meet, thats part of the job.) I would get rid of this, perhaps even replace with +2 CHA, showing the necromancer's growing strength with the negative plane.</p><p></p><p>Sepulcharal Whispers has a cool name, but is ultimately...not powerful? I mean, what you have a chance of detecting what vampires and greater mummies (most likely your allies, or possibly servants) are thinking? Since the only thing the deadmaster is gaining at 4th level, besides daylight aversion, is the ability to make ghasts, I propose a touch attack. The touch attack will deal 1d8+5 points of damage to living creatures, with a will save of DC 15 + Cha modifier for half. This models the lich's touch attack. Perhaps this could even heal the necromancer's undead minions? Sepulcharal Touch?</p><p></p><p>Death's Aura is powerful, and certainly a good ability. Wilting Touch is mostly roleplaying, as is Embrace of the Grave.</p><p></p><p>And then they don't gain anything except the ability to make different undead until 9th. And lets face it, its mostly a flavor/role-playing ability. I suggest (especially in light of denying the spell-casters another level) you move Death's Semblance to 9th level.</p><p></p><p>And for 10th? The culmination of your prestige class deserves to be awe-inspiring. Personally I suggest that the necromancer has lost any hold he had to his life. He is forced to create a phylactery as the liches (note- He will be level 17 at this point). Waive any feat requirements for making it, but retain 1/2 the gold cost. 60,000 gp. If the character cannot construct the phylactery, he remains at 9th level deadmaster. Upon hiding his life essence in the phylactery the deadmaster becomes a kind of lich. He gains all the undead traits, loses his con score, gains a +4 turn resistance, damage reduction 15/+1, +3 natural armor, and will reappear 10d10 days after being destroyed if his phylactery has not been found and destroyed.</p><p></p><p>If these changes are not what you were going for, I apologize. I admit I liked the overall flavor of your prc, just found it to be a little under-powered. Lots of neat role-playing stuff though.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 370363, member: 7211"] [b]Lich?[/b] Most advanced necromancers, or super-specialized necromancers seem to eventually want to aspire to lichdom. Aspects of your prestige class reeked (excuse the pun) of the lich template, so I will suggest some of the liches powers for your prc. Your pre-requisites imply the character must be at least 7th level. So the lichs fear aura which makes creatures of 5 HD or less make a will save or be affected as if fear of the liches level (in this case we will use cumulative level). This usually extends to 60ft, for the prc you could use 10ft. I rate this as a weak ability, you merely frighten villagers, which may make things more difficult in some situations. Against, more worthy foes, it is entirely worthless. I would replace mournful thoughts with Fear Aura 10ft. Familiar rebirth is sort-of one sided, why not just make the sorc or wizard acquire the spell? I would get rid of this ability. The wisdom loss just doesn't jive with me. I understood it for access to the shadow weave in FRCS, but for a presitge class, it doesn't seem like you should take too many negatives (unless they are things like inadvertantly scaring away all low-level commoners you meet, thats part of the job.) I would get rid of this, perhaps even replace with +2 CHA, showing the necromancer's growing strength with the negative plane. Sepulcharal Whispers has a cool name, but is ultimately...not powerful? I mean, what you have a chance of detecting what vampires and greater mummies (most likely your allies, or possibly servants) are thinking? Since the only thing the deadmaster is gaining at 4th level, besides daylight aversion, is the ability to make ghasts, I propose a touch attack. The touch attack will deal 1d8+5 points of damage to living creatures, with a will save of DC 15 + Cha modifier for half. This models the lich's touch attack. Perhaps this could even heal the necromancer's undead minions? Sepulcharal Touch? Death's Aura is powerful, and certainly a good ability. Wilting Touch is mostly roleplaying, as is Embrace of the Grave. And then they don't gain anything except the ability to make different undead until 9th. And lets face it, its mostly a flavor/role-playing ability. I suggest (especially in light of denying the spell-casters another level) you move Death's Semblance to 9th level. And for 10th? The culmination of your prestige class deserves to be awe-inspiring. Personally I suggest that the necromancer has lost any hold he had to his life. He is forced to create a phylactery as the liches (note- He will be level 17 at this point). Waive any feat requirements for making it, but retain 1/2 the gold cost. 60,000 gp. If the character cannot construct the phylactery, he remains at 9th level deadmaster. Upon hiding his life essence in the phylactery the deadmaster becomes a kind of lich. He gains all the undead traits, loses his con score, gains a +4 turn resistance, damage reduction 15/+1, +3 natural armor, and will reappear 10d10 days after being destroyed if his phylactery has not been found and destroyed. If these changes are not what you were going for, I apologize. I admit I liked the overall flavor of your prc, just found it to be a little under-powered. Lots of neat role-playing stuff though. Technik [/QUOTE]
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