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Help with this situation, "Max Drag Weight"?
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<blockquote data-quote="Artoomis" data-source="post: 47154" data-attributes="member: 111"><p>Your method is okay.</p><p></p><p>7 miles per hour? Wow - that's a really swift current. The most dangerous aspect of this whole little venture may be the tensile strength of the rope! Can the rope really hold 1365 lbs? That's the key question here!</p><p></p><p>If it's silk rope, it can be burst with a Strength check vs. DC 24. Perhaps it would be good to force a strength check (only one) against the rope to see if it bursts (I know that's not what they are trying to do, but it would work as a kind of saving throw for the rope).</p><p></p><p>The way I would do this, to be fair, is to use the strength table to see what the equivalent strength to hold 1365 pounds would be - answer: </p><p></p><p>1365/5 = 273, or a 20 str (checking against the max load). This would mean +5 on the d20 rolls vs. DC 24 - on a 19 or 20, the rope bursts. If this rope is well-used, and never replaced, a circumstance penalty of +2 on the roll would be fair. That seems reasonable - some risk, but not too much, and it can be avoided by taking the simple, normal precaution of using TWO ropes - one just in case the first breaks.</p><p></p><p>Of course, they can only drag him back 5' per round, because that's all you can moce when dragging a super-heavy load.</p><p></p><p>This may not be exactly realistic, but it certainly captures the whole flavor of how this would work.</p><p></p><p>All-in-all, this should be possible, but with significant risk due to the very swift current.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 47154, member: 111"] Your method is okay. 7 miles per hour? Wow - that's a really swift current. The most dangerous aspect of this whole little venture may be the tensile strength of the rope! Can the rope really hold 1365 lbs? That's the key question here! If it's silk rope, it can be burst with a Strength check vs. DC 24. Perhaps it would be good to force a strength check (only one) against the rope to see if it bursts (I know that's not what they are trying to do, but it would work as a kind of saving throw for the rope). The way I would do this, to be fair, is to use the strength table to see what the equivalent strength to hold 1365 pounds would be - answer: 1365/5 = 273, or a 20 str (checking against the max load). This would mean +5 on the d20 rolls vs. DC 24 - on a 19 or 20, the rope bursts. If this rope is well-used, and never replaced, a circumstance penalty of +2 on the roll would be fair. That seems reasonable - some risk, but not too much, and it can be avoided by taking the simple, normal precaution of using TWO ropes - one just in case the first breaks. Of course, they can only drag him back 5' per round, because that's all you can moce when dragging a super-heavy load. This may not be exactly realistic, but it certainly captures the whole flavor of how this would work. All-in-all, this should be possible, but with significant risk due to the very swift current. [/QUOTE]
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Help with this situation, "Max Drag Weight"?
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