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Help with tier 1 magic items
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<blockquote data-quote="ccs" data-source="post: 8064892" data-attributes="member: 6803664"><p>If the items going to be used by the foe? Don't bother worrying about wether or not it'll be usable/wanted by the players, pick it based on the needs of the NPC for the encounters(s). Then sit back & see what the players do with it if they get it. Maybe they use it. Maybe it's just a piece of loot that they'll want to trade off for something else. Or maybe they'll just keep it as a trophy....</p><p></p><p>If the things just something found in a lair/lying about somewhere? I'd just roll randomly. There might well be some explanation for why the NPC had _____ (and wasn't using it?). But unless they go to some effort the PCs aren't owed any explanation as to the why.</p><p></p><p>The only time you should be seeding an adventure with stuff specifically for a character? Is if they've initiated it. They want _____ & have taken steps in-game to locate it. Thus going on a specific adventure. Reward that! Because they're helping you by telling you what types of adventures/encounters they want you to write.</p><p>But if they simply "go adventuring" without such a plan? What are the odds that they're going to find just what they've always wanted? If they do? Then it might be coincidence when it happens once among the whole party, probably plot device beyond that 1st time.</p></blockquote><p></p>
[QUOTE="ccs, post: 8064892, member: 6803664"] If the items going to be used by the foe? Don't bother worrying about wether or not it'll be usable/wanted by the players, pick it based on the needs of the NPC for the encounters(s). Then sit back & see what the players do with it if they get it. Maybe they use it. Maybe it's just a piece of loot that they'll want to trade off for something else. Or maybe they'll just keep it as a trophy.... If the things just something found in a lair/lying about somewhere? I'd just roll randomly. There might well be some explanation for why the NPC had _____ (and wasn't using it?). But unless they go to some effort the PCs aren't owed any explanation as to the why. The only time you should be seeding an adventure with stuff specifically for a character? Is if they've initiated it. They want _____ & have taken steps in-game to locate it. Thus going on a specific adventure. Reward that! Because they're helping you by telling you what types of adventures/encounters they want you to write. But if they simply "go adventuring" without such a plan? What are the odds that they're going to find just what they've always wanted? If they do? Then it might be coincidence when it happens once among the whole party, probably plot device beyond that 1st time. [/QUOTE]
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