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Help with tier 1 magic items
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<blockquote data-quote="Benjamin Olson" data-source="post: 8064907" data-attributes="member: 6988941"><p>My low level group got a one time use Horn of Valhalla because I had given them a "horn that seems magical" but nobody could identify it and then they forgot about it for 4-8 months at which point I had no memory of what I had been planning for it to be. It may well have been some sort of animal horn, or maybe I said "corn" who knows. We were just going by what someone wrote on their character sheet. So I went scrambling for something out of the DMG. I made it a lower level item by having it crumble after the single use rather than recharge after 7 days and having the spirits fade after the single encounter rather than an hour.</p><p></p><p>Pulling it out months later they still did another mediocre job on the arcana check so all I told them is that "it has some influence over the undead". They were in a fight with a room full of an overwhelming number of zombies and ghouls and blew the horn hoping it would calm them or something only to instead have five spiritual berserkers appear to plow right through their enemies. It was really perfect in as much as that was a large and dangerous encounter but not a particularly important or interesting one or one the DM had slaved over balancing in any way, so if a bunch of comical pseudo-vikings want to come and make a mockery of it then all the better.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8064907, member: 6988941"] My low level group got a one time use Horn of Valhalla because I had given them a "horn that seems magical" but nobody could identify it and then they forgot about it for 4-8 months at which point I had no memory of what I had been planning for it to be. It may well have been some sort of animal horn, or maybe I said "corn" who knows. We were just going by what someone wrote on their character sheet. So I went scrambling for something out of the DMG. I made it a lower level item by having it crumble after the single use rather than recharge after 7 days and having the spirits fade after the single encounter rather than an hour. Pulling it out months later they still did another mediocre job on the arcana check so all I told them is that "it has some influence over the undead". They were in a fight with a room full of an overwhelming number of zombies and ghouls and blew the horn hoping it would calm them or something only to instead have five spiritual berserkers appear to plow right through their enemies. It was really perfect in as much as that was a large and dangerous encounter but not a particularly important or interesting one or one the DM had slaved over balancing in any way, so if a bunch of comical pseudo-vikings want to come and make a mockery of it then all the better. [/QUOTE]
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