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Help with tools for large on-line game
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<blockquote data-quote="brehobit" data-source="post: 7920419" data-attributes="member: 12032"><p>Hi folks,</p><p>A group of old friends distributed all over the US have been using Fantasy Grounds for years now and it works well (pathfinder, 5e and a bit of blades-in-the-dark). But our next pathfinder game looks like it will have 6 players and will be more intrigue oriented than we normally do (even than our BitD game). So...</p><p></p><p>We are looking for thoughts on how to handle such a large group, mostly from a technology viewpoint. If we were playing in person we could, on occasion, break into other rooms or do whatever. Maybe have 2 DMs. But all that seems hard on-line. </p><p></p><p>Anyone have any experiance about making things like this work? We are particularly worried because Pathfinder tends to be fairly slow (at higher levels at least) even with a smaller group. And the intent on this one is to make it until level 18 or so...</p></blockquote><p></p>
[QUOTE="brehobit, post: 7920419, member: 12032"] Hi folks, A group of old friends distributed all over the US have been using Fantasy Grounds for years now and it works well (pathfinder, 5e and a bit of blades-in-the-dark). But our next pathfinder game looks like it will have 6 players and will be more intrigue oriented than we normally do (even than our BitD game). So... We are looking for thoughts on how to handle such a large group, mostly from a technology viewpoint. If we were playing in person we could, on occasion, break into other rooms or do whatever. Maybe have 2 DMs. But all that seems hard on-line. Anyone have any experiance about making things like this work? We are particularly worried because Pathfinder tends to be fairly slow (at higher levels at least) even with a smaller group. And the intent on this one is to make it until level 18 or so... [/QUOTE]
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