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<blockquote data-quote="LordEntrails" data-source="post: 7921975" data-attributes="member: 6804070"><p>FG will handle 6 players without a problem. I'm currently running a game with 7 players and no problem. Its 5E so it doesn't have the ... details of a PF game. </p><p></p><p>What I would do is make sure that all the players have actions for their characters to help with effects and automation. Make sure everyone uses their hotbar for shortcuts to not just actions, but to things like cover and modifiers. </p><p></p><p>IMO, where the delay in play is going to come is two fold;</p><p>1) players not having their mind made up what they are going to do when their turn comes. And that is independent of online or in person. Just make sure your players are paying attention and ready to go when its' their turn.</p><p>2) Adding modifiers of all sorts to their rolls. Other than the links I mentioned before, you can also add additional effects to the library or even make and share a story that has all the effects links on it.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7921975, member: 6804070"] FG will handle 6 players without a problem. I'm currently running a game with 7 players and no problem. Its 5E so it doesn't have the ... details of a PF game. What I would do is make sure that all the players have actions for their characters to help with effects and automation. Make sure everyone uses their hotbar for shortcuts to not just actions, but to things like cover and modifiers. IMO, where the delay in play is going to come is two fold; 1) players not having their mind made up what they are going to do when their turn comes. And that is independent of online or in person. Just make sure your players are paying attention and ready to go when its' their turn. 2) Adding modifiers of all sorts to their rolls. Other than the links I mentioned before, you can also add additional effects to the library or even make and share a story that has all the effects links on it. [/QUOTE]
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