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<blockquote data-quote="jeff37923" data-source="post: 2280507" data-attributes="member: 26008"><p>OK, here's the quick-and-dirty:</p><p></p><p>The Bebop for you is a scout/courier that has been retrofitted with its cargo bay now a hanger and 2 mining lasers mounted in its dual turret, total cost is MCr 1.04. I leave it up to you whether or not you want to get rid of the air/raft. (If the number of players increases then increasee the ship size to become a Far Trader, right now this set-up is optimal for the number of implied players). Tech level 13.</p><p></p><p>The Backslider is a 10 ton streamlined fighter capable of 6G, Agility 1, Model/2bis computer and sensors, armed with a mining laser and a missile launcher in a dual turret (3 missiles only, no missile magazine), and has only enough fuel for 56 hours (which exceeds the 24 hour life support limitation, 0.1 tons fuel). Tech level 13.</p><p></p><p>The speed demon fighter is a unique case. </p><p>The "Beelzabettiepage" class fighter is an experimental unit tested during the Third Frontier War as a high-G interceptor and is the only 8-G capable craft to ever have been built in quantity (2 squadrons of 10 were produced for testing). Its high acceleration exceeds the grav compensation of the fighter itself, so the pilot experiences 1G to 3G while in level flight with much higher Gs while evading or maneuvering. This has caused several instances of pilots going unconscious and the fighters being destroyed by enemy fire or collisions during high-G maneuvers. The "Beelzabettiepage" is a 10 ton streamlined fighter capable of 8G, Agility 8, Model/1 computer and sensors, armed with a triple missile turret (9 missiles total, no missile magazine), and has only enough fuel for 42 hours (which exceeds the 24 hour life support limitation, 0.1 tons fuel). Tech level 13.</p><p></p><p>(When maneuvering at over 6G, high gravity conditions are applied to the pilot. The pilot is subjected to Heavy Gravity at 7G and Oppressive Gravity at 8G as per the gravity rules in T20. When in combat maneuvering at 7G or 8G, the pilot must make a Fort save every turn due to the random high accelerations the pilot is subjected to. The DC is 16 for 7G combat maneuvering, and DC 19 for 8G combat. Yes, this fighter kills Whiskey Delta pilots so the PC had better be Sierra Hotel).</p><p></p><p>This should get you started, tonnage breakdowns can be provided at request.</p></blockquote><p></p>
[QUOTE="jeff37923, post: 2280507, member: 26008"] OK, here's the quick-and-dirty: The Bebop for you is a scout/courier that has been retrofitted with its cargo bay now a hanger and 2 mining lasers mounted in its dual turret, total cost is MCr 1.04. I leave it up to you whether or not you want to get rid of the air/raft. (If the number of players increases then increasee the ship size to become a Far Trader, right now this set-up is optimal for the number of implied players). Tech level 13. The Backslider is a 10 ton streamlined fighter capable of 6G, Agility 1, Model/2bis computer and sensors, armed with a mining laser and a missile launcher in a dual turret (3 missiles only, no missile magazine), and has only enough fuel for 56 hours (which exceeds the 24 hour life support limitation, 0.1 tons fuel). Tech level 13. The speed demon fighter is a unique case. The "Beelzabettiepage" class fighter is an experimental unit tested during the Third Frontier War as a high-G interceptor and is the only 8-G capable craft to ever have been built in quantity (2 squadrons of 10 were produced for testing). Its high acceleration exceeds the grav compensation of the fighter itself, so the pilot experiences 1G to 3G while in level flight with much higher Gs while evading or maneuvering. This has caused several instances of pilots going unconscious and the fighters being destroyed by enemy fire or collisions during high-G maneuvers. The "Beelzabettiepage" is a 10 ton streamlined fighter capable of 8G, Agility 8, Model/1 computer and sensors, armed with a triple missile turret (9 missiles total, no missile magazine), and has only enough fuel for 42 hours (which exceeds the 24 hour life support limitation, 0.1 tons fuel). Tech level 13. (When maneuvering at over 6G, high gravity conditions are applied to the pilot. The pilot is subjected to Heavy Gravity at 7G and Oppressive Gravity at 8G as per the gravity rules in T20. When in combat maneuvering at 7G or 8G, the pilot must make a Fort save every turn due to the random high accelerations the pilot is subjected to. The DC is 16 for 7G combat maneuvering, and DC 19 for 8G combat. Yes, this fighter kills Whiskey Delta pilots so the PC had better be Sierra Hotel). This should get you started, tonnage breakdowns can be provided at request. [/QUOTE]
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