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Help with treasure & equipping monsters?
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<blockquote data-quote="schnee" data-source="post: 1572856" data-attributes="member: 16728"><p>I'm creating an encounter for my group that's a bit more complex than I'm used to and want a double-check on my numbers.</p><p></p><p>It's a trio of template vampires - 12th lvl Spellstitched (+1CR) Vampires (+2CR), for CR15 each. This equates to an ECL 18 fight. So, according to the chart on DMG p. 51, that should net the characters ~47k gp treasure. Since vampires are 'twice standard' treasure in the MM, this works out to ~94k in total. Right? It works out to less than they'd have if the characters met them individually (15 ECL x3 xdouble standard = 22k x3 x 2 = 132k), which seems odd... so is it 94k or 132k?</p><p></p><p>So, following the instructions on DMG p. 51, I equip from the NPC charts on p. 127 (~27k each) then fill out the rest appropriately. Since vamps are twice standard, I think I should give 'em a bit more to play with.</p><p></p><p>Now, here's the funky part. These beasties are evil as hell, and will probably have an Unholy weapon, Venom dagger, or the like. Since these items are quite valuable, but not useable by the players as 'loot', how do people here handle them? Throw 'em in as over and above the treasure amount, and adjust CR accordingly? It's not like the players would sell them (this is a good party). </p><p></p><p>Any ideas/suggestions? TIA.</p></blockquote><p></p>
[QUOTE="schnee, post: 1572856, member: 16728"] I'm creating an encounter for my group that's a bit more complex than I'm used to and want a double-check on my numbers. It's a trio of template vampires - 12th lvl Spellstitched (+1CR) Vampires (+2CR), for CR15 each. This equates to an ECL 18 fight. So, according to the chart on DMG p. 51, that should net the characters ~47k gp treasure. Since vampires are 'twice standard' treasure in the MM, this works out to ~94k in total. Right? It works out to less than they'd have if the characters met them individually (15 ECL x3 xdouble standard = 22k x3 x 2 = 132k), which seems odd... so is it 94k or 132k? So, following the instructions on DMG p. 51, I equip from the NPC charts on p. 127 (~27k each) then fill out the rest appropriately. Since vamps are twice standard, I think I should give 'em a bit more to play with. Now, here's the funky part. These beasties are evil as hell, and will probably have an Unholy weapon, Venom dagger, or the like. Since these items are quite valuable, but not useable by the players as 'loot', how do people here handle them? Throw 'em in as over and above the treasure amount, and adjust CR accordingly? It's not like the players would sell them (this is a good party). Any ideas/suggestions? TIA. [/QUOTE]
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Help with treasure & equipping monsters?
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