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Help with Underdark Refugee Race
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<blockquote data-quote="erdamon" data-source="post: 2148215" data-attributes="member: 13794"><p>I took the svirfnelin and the goblin and attempted to cross them. Then added a bit of evolutionary flavor. Not 100% happy with them yet, but...</p><p></p><p>Small Humanoid (Goblinoid) </p><p>-2 Str, +2 Dex, +2 Wis, -2 Int, -4 Cha </p><p>Base Land Speed: 20' </p><p>Darkvision 60', Low-light vision </p><p>+2 racial bonus to hide and move silently checks </p><p>+1 dodge bonus against all creatures </p><p>+1 to all Saving throws </p><p>Stench (Ex): When under duress sweepers release a pungent odor. All creatures within 5' of the sweeper must make a DC 14 Fort Save every round or be foreced to retreat. Any creature attempting to ingest the sweeper must make a second DC 18 Fort Save. This abilities does not work on creatures without a sense of smell. Feign Death (Ex): When under duress a sweeper can play dead. Creatures must make a DC 18 Will Save or think that the sweeper is dead and move to another target. Creature with supernatural means of sensing life cannot be fooled such as some undead. </p><p>Automatic Languages: Common, Undercommon </p><p>Bonus Languages: Draconic, Giant, Goblin, Gnome, Orc </p><p>Favored Class: Druid </p><p></p><p>A crossbreed between svirfneblin and goblins created in the drow slave pits. Many sweepers escaped into the underdark to form their own communities. Due to their prolonged captivity at the hands of the vicious drow, sweepers are a cautious race which is generally mistaken for timidness. Sweepers will also generally flee from combat and have developed an amazing abilities to play dead that combined with their natural smell make allow them to escape most natural attackers.</p></blockquote><p></p>
[QUOTE="erdamon, post: 2148215, member: 13794"] I took the svirfnelin and the goblin and attempted to cross them. Then added a bit of evolutionary flavor. Not 100% happy with them yet, but... Small Humanoid (Goblinoid) -2 Str, +2 Dex, +2 Wis, -2 Int, -4 Cha Base Land Speed: 20' Darkvision 60', Low-light vision +2 racial bonus to hide and move silently checks +1 dodge bonus against all creatures +1 to all Saving throws Stench (Ex): When under duress sweepers release a pungent odor. All creatures within 5' of the sweeper must make a DC 14 Fort Save every round or be foreced to retreat. Any creature attempting to ingest the sweeper must make a second DC 18 Fort Save. This abilities does not work on creatures without a sense of smell. Feign Death (Ex): When under duress a sweeper can play dead. Creatures must make a DC 18 Will Save or think that the sweeper is dead and move to another target. Creature with supernatural means of sensing life cannot be fooled such as some undead. Automatic Languages: Common, Undercommon Bonus Languages: Draconic, Giant, Goblin, Gnome, Orc Favored Class: Druid A crossbreed between svirfneblin and goblins created in the drow slave pits. Many sweepers escaped into the underdark to form their own communities. Due to their prolonged captivity at the hands of the vicious drow, sweepers are a cautious race which is generally mistaken for timidness. Sweepers will also generally flee from combat and have developed an amazing abilities to play dead that combined with their natural smell make allow them to escape most natural attackers. [/QUOTE]
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