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Help with Unearthed Arcana traits!
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<blockquote data-quote="Camarath" data-source="post: 1647221" data-attributes="member: 11987"><p>Traits in UA</p><p></p><p>Abrasive: +1 intimidate/ -1 diplomacy and bluff</p><p>Absent-Minded: +1 Knowledge/-1 spot and listen</p><p>Aggressive: +2 initiative/-1 ac</p><p>Brawler: +1 Unamred attack roll and grapple checks/-1 other attacks (can not have IUS)</p><p>Cautious: +1 ac on total defense action/ -1 save vs fear</p><p>Detached +1 will/-1 reflex</p><p>Dishonest: +1 bluff/-2 diplomacy</p><p>Distinctive: +1 reputation/-1 disguise</p><p>Easygoing: +1 gather information/-1 intimidate and sense motive</p><p>Farsighted: +1 spot/-2 search</p><p>Focused: +1 concentration/-1 spot and listen</p><p>Hard of Hearing: +1 spot/-2 listen</p><p>Hardy: +1 fort/- 1 reflex</p><p>Honest: +1 diplomacy/-1 bluff and sense motive</p><p>Illiterate: +1 on any one skill (not decipher script of forgery)/illiterate (can not already be illiterate)</p><p>Inattantive: +1 on simple skill checks with any one skill which allows complex skill checks/ -4 on any complex skill checks with the same skill</p><p>Musclebound: +1 str-based skill and ability checks/-2 dex-based skill and ability checks</p><p>Nearsighted: +1 Search/-2 Spot</p><p>Nightsighted: +10ft to Darkvision/ -1 spot in bright light (must have darkvision)</p><p>Passionate: +1 fort/-1 will</p><p>Plucky: +1 will/-1 fort</p><p>Polite: +1 diplomacy/-2 intimidate</p><p>Quick: +10ft land speed/-1 hp at each level (may reduc hp gain to 0) (must have con of 4)</p><p>Reckless: +1 melee damage/ -1 melee attacks</p><p>Relentless: +2 con checks and check to continue tiring activities/ thing which would normally cuase fatigue now cause exhaustion</p><p>Saddleborn: +1 ride/-1 handle animal</p><p>Skinny: +1 escape artist/ -2 str check vs overrun or bull rush</p><p>Slow: +1 HP gained at each level/ 1/2 base speed</p><p>Speacialized: +1 to one craft knowledge or profession/ -2 to all other checks of the same skill</p><p>Spellgifted: +1 caster level for one school/-1 catser level all other schools</p><p>Stout: +2 str check vs overrun or bull rush/-1 escape artist</p><p>Suspicious: +1 sense motive/-1 diplomacy and intimidate</p><p>Torpid: +1 vs enchantment (compulsion) effects/ -2 initiative</p><p>Uncivilized: +1 handle animal and wild empathy/-1 bluff, diplomacy, and gather information</p></blockquote><p></p>
[QUOTE="Camarath, post: 1647221, member: 11987"] Traits in UA Abrasive: +1 intimidate/ -1 diplomacy and bluff Absent-Minded: +1 Knowledge/-1 spot and listen Aggressive: +2 initiative/-1 ac Brawler: +1 Unamred attack roll and grapple checks/-1 other attacks (can not have IUS) Cautious: +1 ac on total defense action/ -1 save vs fear Detached +1 will/-1 reflex Dishonest: +1 bluff/-2 diplomacy Distinctive: +1 reputation/-1 disguise Easygoing: +1 gather information/-1 intimidate and sense motive Farsighted: +1 spot/-2 search Focused: +1 concentration/-1 spot and listen Hard of Hearing: +1 spot/-2 listen Hardy: +1 fort/- 1 reflex Honest: +1 diplomacy/-1 bluff and sense motive Illiterate: +1 on any one skill (not decipher script of forgery)/illiterate (can not already be illiterate) Inattantive: +1 on simple skill checks with any one skill which allows complex skill checks/ -4 on any complex skill checks with the same skill Musclebound: +1 str-based skill and ability checks/-2 dex-based skill and ability checks Nearsighted: +1 Search/-2 Spot Nightsighted: +10ft to Darkvision/ -1 spot in bright light (must have darkvision) Passionate: +1 fort/-1 will Plucky: +1 will/-1 fort Polite: +1 diplomacy/-2 intimidate Quick: +10ft land speed/-1 hp at each level (may reduc hp gain to 0) (must have con of 4) Reckless: +1 melee damage/ -1 melee attacks Relentless: +2 con checks and check to continue tiring activities/ thing which would normally cuase fatigue now cause exhaustion Saddleborn: +1 ride/-1 handle animal Skinny: +1 escape artist/ -2 str check vs overrun or bull rush Slow: +1 HP gained at each level/ 1/2 base speed Speacialized: +1 to one craft knowledge or profession/ -2 to all other checks of the same skill Spellgifted: +1 caster level for one school/-1 catser level all other schools Stout: +2 str check vs overrun or bull rush/-1 escape artist Suspicious: +1 sense motive/-1 diplomacy and intimidate Torpid: +1 vs enchantment (compulsion) effects/ -2 initiative Uncivilized: +1 handle animal and wild empathy/-1 bluff, diplomacy, and gather information [/QUOTE]
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