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Help with UpperKrust's CR System (v4)
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<blockquote data-quote="maggot" data-source="post: 2737475" data-attributes="member: 1005"><p>I'm having an even worse time with Hill and Storm Giants. According to the v4 pdf, the standard move for huge is 50. It doesn't say what value to base the attributes off, so I use 10.5 as suggested. This means rock catching has to be 0.1 to make the Cloud Giant add up (seems reasonable as rock catching is quite limited). I'm assuming rock throwing isn't worth anything because the giant could just use a bow, and that giants don't pay for their melee attacks because then the cloud giant would be way off:</p><p></p><p>Hill Giant CR 9.3 (v4 says CR 10.55)</p><p>6.6 12HD</p><p>1.2 Large</p><p>0.2 Giant: Darkvision</p><p>0 Move 40' (standard)</p><p>0.9 Natural AC</p><p>0.1 Low-light</p><p>0.65 Str 25 (from 18.5 based on size)</p><p>-0.05 Dex 8 (from 8.5 based on size)</p><p>0.45 Con 19 (from 14.5 based on size)</p><p>-0.45 Int 6</p><p>-0.05 Wis 10</p><p>-0.35 Cha 7</p><p>0.1 Rock Catching</p><p></p><p></p><p>Storm Giant CR 20.855 (v4 says 18.605)</p><p>10.45 19HD</p><p>2.4 Huge</p><p>0.2 Giant: Darkvision</p><p>0 Move 50' (standard)</p><p>1.2 Natural AC</p><p>0.1 Low-light</p><p>1 Immune to electricity</p><p>0.4 Constant Freedom of Movement (20th)</p><p>1.25 Str 39 (from 26.5 based on size)</p><p>0.75 Dex 14 (from 6.5 based on size)</p><p>0.45 Con 23 (from 18.5 based on size)</p><p>0.55 Int 16</p><p>0.95 Wis 20</p><p>0.45 Cha 15</p><p>0.1 Rock Catching</p><p>0.045 Call Lightning 1/day (15th)</p><p>0.09 Chain Lightning 1/day (15th)</p><p>0.21 Control Weather 2/day (15th)</p><p>0.06 Levitate 2/day (15th)</p><p>0.2 Swim (40)</p><p></p><p>I'm not including CR values for Water Breathing, the +8 racial on swim, and the take 10 on swim checks abilities because I'm assuming they are in the Swim CR. (And besides, I'm already way over in CR.)</p></blockquote><p></p>
[QUOTE="maggot, post: 2737475, member: 1005"] I'm having an even worse time with Hill and Storm Giants. According to the v4 pdf, the standard move for huge is 50. It doesn't say what value to base the attributes off, so I use 10.5 as suggested. This means rock catching has to be 0.1 to make the Cloud Giant add up (seems reasonable as rock catching is quite limited). I'm assuming rock throwing isn't worth anything because the giant could just use a bow, and that giants don't pay for their melee attacks because then the cloud giant would be way off: Hill Giant CR 9.3 (v4 says CR 10.55) 6.6 12HD 1.2 Large 0.2 Giant: Darkvision 0 Move 40' (standard) 0.9 Natural AC 0.1 Low-light 0.65 Str 25 (from 18.5 based on size) -0.05 Dex 8 (from 8.5 based on size) 0.45 Con 19 (from 14.5 based on size) -0.45 Int 6 -0.05 Wis 10 -0.35 Cha 7 0.1 Rock Catching Storm Giant CR 20.855 (v4 says 18.605) 10.45 19HD 2.4 Huge 0.2 Giant: Darkvision 0 Move 50' (standard) 1.2 Natural AC 0.1 Low-light 1 Immune to electricity 0.4 Constant Freedom of Movement (20th) 1.25 Str 39 (from 26.5 based on size) 0.75 Dex 14 (from 6.5 based on size) 0.45 Con 23 (from 18.5 based on size) 0.55 Int 16 0.95 Wis 20 0.45 Cha 15 0.1 Rock Catching 0.045 Call Lightning 1/day (15th) 0.09 Chain Lightning 1/day (15th) 0.21 Control Weather 2/day (15th) 0.06 Levitate 2/day (15th) 0.2 Swim (40) I'm not including CR values for Water Breathing, the +8 racial on swim, and the take 10 on swim checks abilities because I'm assuming they are in the Swim CR. (And besides, I'm already way over in CR.) [/QUOTE]
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