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Help with War Hulk build ...
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<blockquote data-quote="Machiavelli" data-source="post: 3311828" data-attributes="member: 40964"><p>Ya know, I've always wanted to play around with a War Hulk. My ideas:</p><p></p><p>Whirling Frenzy has the AC boost (which I think is totally ridiculous from a balance perspective, but for this character it will be important) or otherwise I would tell you that you NEED the extra HP from a regular rage. After all, even with the +2 AC from Frenzy shrugging a few attacks off, you're still going to have a lousy AC and be the center of the enemies' attention (you're by far the largest member of your party, after all). Overall, Frenzy is *possibly* a good choice.</p><p></p><p>I can see why you want Spring Attack, but you can't use it and still get your extra attack from Frenzy. Yes, it would be good to place yourself on the battlefield where you can make use of Cleave, but without ranks in Tumble, you'll be drawing AoO's, and many will hit you with your AC as low as it is. I wouldn't worry about Dodge and Spring Attack, just scrap them. You can take other, more useful feats. For instance: Improved Sunder and Combat Brute [CW, 110]. Since you plan to charge your opponents anyway, with Leap Attack, then Combat Brute will let you get the same effects as Leap Attack on the round immediately after. It also allows you to get a bonus to attack and damage rolls equal to how many squares you bull rushed somebody the round before, and it lets you use Cleave when sundering a weapon or shield. It sounds like it's perfect for this character you want. It's available at BAB +6.</p><p></p><p>Take your Jump ranks sooner; ignore Intimidate. You'll get to the Leap Attack feat faster that way.</p><p></p><p>Combat reflexes might be useful, maybe. You DO have that awesome reach, which you could extend with an actual reach weapon. The trouble is, your enemies may avoid drawing AoO's, so having 1 extra per round (you only have +1 Dex) may not be useful. Powerful Charge [MiniHB] would give you +2d6 damage on your charges, or Blood Spiked Charger [PHBII, 92] could be absolutely incredible for a War Hulk.</p><p></p><p></p><p>Edit: The Baron has a good point. You should understand that a War Hulk is only useful for dishing out damage, not for anything resembling role playing. With that Intelligence score of 5, anything more eloquent than "Me stompy. Tiny man die now." is stretching the limit of this character's mental capacity. He'll need to be the lap dog of some other character, because he won't have the ability to interact with civilization by his own initiative, without damaging something or killing someone.</p><p>The War Hulk class offers not much more than a whole mess of strength. The Will saves are rather pathetic, so your best bet is to have this character's "handler" be a spentaneous spellcaster to counterspell mind-influencing enemy spells.</p><p></p><p>You may have a whole lot of fun on the battle mat with this guy, assuming you face mobs of melee enemies, but in every non-combat situation, he will be a liability. You just have to be sure that's okay for the campaign you're playing.</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 3311828, member: 40964"] Ya know, I've always wanted to play around with a War Hulk. My ideas: Whirling Frenzy has the AC boost (which I think is totally ridiculous from a balance perspective, but for this character it will be important) or otherwise I would tell you that you NEED the extra HP from a regular rage. After all, even with the +2 AC from Frenzy shrugging a few attacks off, you're still going to have a lousy AC and be the center of the enemies' attention (you're by far the largest member of your party, after all). Overall, Frenzy is *possibly* a good choice. I can see why you want Spring Attack, but you can't use it and still get your extra attack from Frenzy. Yes, it would be good to place yourself on the battlefield where you can make use of Cleave, but without ranks in Tumble, you'll be drawing AoO's, and many will hit you with your AC as low as it is. I wouldn't worry about Dodge and Spring Attack, just scrap them. You can take other, more useful feats. For instance: Improved Sunder and Combat Brute [CW, 110]. Since you plan to charge your opponents anyway, with Leap Attack, then Combat Brute will let you get the same effects as Leap Attack on the round immediately after. It also allows you to get a bonus to attack and damage rolls equal to how many squares you bull rushed somebody the round before, and it lets you use Cleave when sundering a weapon or shield. It sounds like it's perfect for this character you want. It's available at BAB +6. Take your Jump ranks sooner; ignore Intimidate. You'll get to the Leap Attack feat faster that way. Combat reflexes might be useful, maybe. You DO have that awesome reach, which you could extend with an actual reach weapon. The trouble is, your enemies may avoid drawing AoO's, so having 1 extra per round (you only have +1 Dex) may not be useful. Powerful Charge [MiniHB] would give you +2d6 damage on your charges, or Blood Spiked Charger [PHBII, 92] could be absolutely incredible for a War Hulk. Edit: The Baron has a good point. You should understand that a War Hulk is only useful for dishing out damage, not for anything resembling role playing. With that Intelligence score of 5, anything more eloquent than "Me stompy. Tiny man die now." is stretching the limit of this character's mental capacity. He'll need to be the lap dog of some other character, because he won't have the ability to interact with civilization by his own initiative, without damaging something or killing someone. The War Hulk class offers not much more than a whole mess of strength. The Will saves are rather pathetic, so your best bet is to have this character's "handler" be a spentaneous spellcaster to counterspell mind-influencing enemy spells. You may have a whole lot of fun on the battle mat with this guy, assuming you face mobs of melee enemies, but in every non-combat situation, he will be a liability. You just have to be sure that's okay for the campaign you're playing. [/QUOTE]
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