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<blockquote data-quote="Iku Rex" data-source="post: 3312412" data-attributes="member: 752"><p>They have to stand up eventually, which triggers an AoO. (Ok, so they don't <em>have</em> to stand up. If they just stay down and let you hammer them into the ground then so much the better.)</p><p></p><p>The thing is, an AoO will often be the lesser of two evils. The "intelligent" move is usually to get close ASAP. AoO or no AoO.</p><p></p><p>The half-ogre can attack opponents 20' away. Now what do they do? Run away? That's an overcome challenge right there. Advance with 5' steps? The half-ogre can fall back with 5' steps himself or use Knockback to push them away and even if he doesn't that's three rounds where the opponents can't fight back. What if the party wants to "kill everything"? The war hulk can close to within 15' of the enemy and now they can't even withdraw without triggering an AoO. Ranged attacks? Most adventuring parties have better ranged attacks than most "encounters" and if they don't - just advance to within 15' and start laying down the smack. They'll have to switch to melee or suffer AoOs for making ranged attacks.</p></blockquote><p></p>
[QUOTE="Iku Rex, post: 3312412, member: 752"] They have to stand up eventually, which triggers an AoO. (Ok, so they don't [I]have[/I] to stand up. If they just stay down and let you hammer them into the ground then so much the better.) The thing is, an AoO will often be the lesser of two evils. The "intelligent" move is usually to get close ASAP. AoO or no AoO. The half-ogre can attack opponents 20' away. Now what do they do? Run away? That's an overcome challenge right there. Advance with 5' steps? The half-ogre can fall back with 5' steps himself or use Knockback to push them away and even if he doesn't that's three rounds where the opponents can't fight back. What if the party wants to "kill everything"? The war hulk can close to within 15' of the enemy and now they can't even withdraw without triggering an AoO. Ranged attacks? Most adventuring parties have better ranged attacks than most "encounters" and if they don't - just advance to within 15' and start laying down the smack. They'll have to switch to melee or suffer AoOs for making ranged attacks. [/QUOTE]
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