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Help with Warlock concept
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<blockquote data-quote="Mandragola" data-source="post: 6368900" data-attributes="member: 6779173"><p>Well the chain pact gives you a sprite or pseudodragon (or imp or quasit) that is kind of useful to have around. A sprite can turn invisible and fly about looking at stuff for you, which is very good for scouting and the dragon has excellent senses. Both have respectable perception scores, probably a lot better than yours, and there's an invocation that lets you see what they can see. They can also deliver touch spells and have attacks. I quite like the sprite's thing that can shoot someone for 1 damage and have them potentially fall asleep. At high level you can cast hold monster at will on some targets, which is potentially quite a big deal.</p><p></p><p>For me the book is all about the invocation that makes you a ritual caster. This gives you some pretty useful out of combat tricks like identify or water breathing, which you can cast without using up spell slots. Actually one ritual is to make a familiar, though you can't get the four improved ones that a chain guy can. Leomund's tiny hut is handy if you're camping out in the cold and rain!</p><p></p><p>I suppose pact of the chain with a sprite is the most obvious fit for a fey warlock from a RP perspective and the book perhaps the least, with the blade somewhere in between. You could easily use any of them though.</p></blockquote><p></p>
[QUOTE="Mandragola, post: 6368900, member: 6779173"] Well the chain pact gives you a sprite or pseudodragon (or imp or quasit) that is kind of useful to have around. A sprite can turn invisible and fly about looking at stuff for you, which is very good for scouting and the dragon has excellent senses. Both have respectable perception scores, probably a lot better than yours, and there's an invocation that lets you see what they can see. They can also deliver touch spells and have attacks. I quite like the sprite's thing that can shoot someone for 1 damage and have them potentially fall asleep. At high level you can cast hold monster at will on some targets, which is potentially quite a big deal. For me the book is all about the invocation that makes you a ritual caster. This gives you some pretty useful out of combat tricks like identify or water breathing, which you can cast without using up spell slots. Actually one ritual is to make a familiar, though you can't get the four improved ones that a chain guy can. Leomund's tiny hut is handy if you're camping out in the cold and rain! I suppose pact of the chain with a sprite is the most obvious fit for a fey warlock from a RP perspective and the book perhaps the least, with the blade somewhere in between. You could easily use any of them though. [/QUOTE]
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