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<blockquote data-quote="Tharen the Damned" data-source="post: 2873799" data-attributes="member: 17091"><p>Hmm, at CR 21 i guess your party has no problems with the environmental hazards like extreme cold or the slippery ice surface. I guess all have a some items or spell that allows them to fly.</p><p>Here are some ideas:</p><p>The Dragons lair can only be reached through an underwater tunnel. This tunnel can be guarded by some white sharks or orcas or still better: half dragon sharks...</p><p>An underwater encounter in an ice tunnel is something different from the usual encounters I bet.</p><p>Make the tunnel end in a really big chamber where the dragon can fly and use his mobility. His true lair with the hoard is a small chamber, connected to the big chamber through a hole in the ceiling. If things turn ugly for the dragon, he can flee there an make his last stand.</p><p>I ran a similiar encounter on a much smaller scale (young adult dragon), without the underwater tunnel but with some hald dragon Innuit as guardians for the entrance.</p><p>It was a memorable encounter.</p><p></p><p>For the dragons´Spells: mybe he has the Spell Ice to Water (Rock to Mud variant) and can use his breath as the corresponding Water to Ice "Spell". He could swamp the PCs in water or make the ceiling come down on the Pcs as water one round and then freeze them to the ground next round (if the PCs fumble the initial Reflex Save vs. Breath let them make another one, if they also fumble, they are frozen to the ground, handle it like a stronger Web Spell with maybe a Str. Check DC 25 to break free).</p></blockquote><p></p>
[QUOTE="Tharen the Damned, post: 2873799, member: 17091"] Hmm, at CR 21 i guess your party has no problems with the environmental hazards like extreme cold or the slippery ice surface. I guess all have a some items or spell that allows them to fly. Here are some ideas: The Dragons lair can only be reached through an underwater tunnel. This tunnel can be guarded by some white sharks or orcas or still better: half dragon sharks... An underwater encounter in an ice tunnel is something different from the usual encounters I bet. Make the tunnel end in a really big chamber where the dragon can fly and use his mobility. His true lair with the hoard is a small chamber, connected to the big chamber through a hole in the ceiling. If things turn ugly for the dragon, he can flee there an make his last stand. I ran a similiar encounter on a much smaller scale (young adult dragon), without the underwater tunnel but with some hald dragon Innuit as guardians for the entrance. It was a memorable encounter. For the dragons´Spells: mybe he has the Spell Ice to Water (Rock to Mud variant) and can use his breath as the corresponding Water to Ice "Spell". He could swamp the PCs in water or make the ceiling come down on the Pcs as water one round and then freeze them to the ground next round (if the PCs fumble the initial Reflex Save vs. Breath let them make another one, if they also fumble, they are frozen to the ground, handle it like a stronger Web Spell with maybe a Str. Check DC 25 to break free). [/QUOTE]
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