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Help with wizard5/war weaver2
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<blockquote data-quote="moritheil" data-source="post: 3502045" data-attributes="member: 30610"><p>Yes. And don't feel bad; it's WOTC's fault for making two feats with the same name! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>You're right on the MIC stacking rule.</p><p></p><p>I'm not really sure that extend is a better idea than silent. I normally fear a silence spell shutting me down as a spellcaster.</p><p></p><p>In terms of headbands, there's an item in C. Adv. that allows you to make a concentration check instead of a Fort save once per day. I believe it's only a couple thousand gold. You may want to put that on your list of features to incorporate into your headgear when you get more gold.</p><p></p><p>Rather than a +1 ring of protection, I'd strongly consider the MIC belt that lets you heal for a limited number of charges per day. It's under 1000 gp and technically I believe it can be swapped out, meaning you can have two for the price of a +1 ring. 3d6 hit points of healing, twice per day, might be more likely to save you in a fight.</p></blockquote><p></p>
[QUOTE="moritheil, post: 3502045, member: 30610"] Yes. And don't feel bad; it's WOTC's fault for making two feats with the same name! :p You're right on the MIC stacking rule. I'm not really sure that extend is a better idea than silent. I normally fear a silence spell shutting me down as a spellcaster. In terms of headbands, there's an item in C. Adv. that allows you to make a concentration check instead of a Fort save once per day. I believe it's only a couple thousand gold. You may want to put that on your list of features to incorporate into your headgear when you get more gold. Rather than a +1 ring of protection, I'd strongly consider the MIC belt that lets you heal for a limited number of charges per day. It's under 1000 gp and technically I believe it can be swapped out, meaning you can have two for the price of a +1 ring. 3d6 hit points of healing, twice per day, might be more likely to save you in a fight. [/QUOTE]
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