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Help with wizard5/war weaver2
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<blockquote data-quote="pressedcat" data-source="post: 3503414" data-attributes="member: 40736"><p>There's so many items in the MIC to choose from that i was really spoilt for choice. I also really liked a set of bracers that for 2000gp which let you entangle creatures you damage with a spell for d4 rnds if you opt to deal 1/2 dam. This would be a really good use for magic missile. There's also a pair of gauntlets that let you add 1d6 slashing dam/level of spell a limited no. of times a day which is also awesome. I've got so many items lined up to buy when i have more cash that i'd probably need an infinite scroll case just for the shopping list<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for feats: Ive looked at reserve feats several times and liked some of the acid/fire ones, but was concerned about how close a range would be necessary until i gained higher level spells. The reserve feat that lets you dim door short ranges would also be great for escaping grapples etc, but again in the mic there are boots that let you do that.</p><p>Because of the number of items i like, i was considering craft won. it., but i'm concerned with time constraints, and although the dm does give down time, i could easily be spending this just scribing scrolls.</p><p>The ever dependable imp. init. might be worth it, but with a dex of 18 and cats grace i wonder whether this might not be overkill.</p><p>Point blank/precise shot has worked really well for a sorcerer in a campaign i'm running and if nothing shinier comes up i might take these feats so that i can continue to contribute once the bashers all move in.</p><p></p><p>I'm leaning more towards the elven generalist sub. now though i found that when i was eyeing up my free spells, i actually found myself selecting very few ench/necro ones. Still this campaign is designed to go to lvl 20ish, and i'm worried i'd miss those shools at higher levels. I was going to specialise in evoc or conj because i know i'm always going to want damaging spells, whilst many of the buff spells suffer far less when cast from scrolls (often its just a question of duration). Also, with a cleric in the party, we can share buffing duties, whereas i'd be the main artillery piece.</p><p></p><p>Still, more ideas on feats would be really welcome, because i've not seen many high level wizards in action and don't know what feats/combos work well together. Thanks</p></blockquote><p></p>
[QUOTE="pressedcat, post: 3503414, member: 40736"] There's so many items in the MIC to choose from that i was really spoilt for choice. I also really liked a set of bracers that for 2000gp which let you entangle creatures you damage with a spell for d4 rnds if you opt to deal 1/2 dam. This would be a really good use for magic missile. There's also a pair of gauntlets that let you add 1d6 slashing dam/level of spell a limited no. of times a day which is also awesome. I've got so many items lined up to buy when i have more cash that i'd probably need an infinite scroll case just for the shopping list:) As for feats: Ive looked at reserve feats several times and liked some of the acid/fire ones, but was concerned about how close a range would be necessary until i gained higher level spells. The reserve feat that lets you dim door short ranges would also be great for escaping grapples etc, but again in the mic there are boots that let you do that. Because of the number of items i like, i was considering craft won. it., but i'm concerned with time constraints, and although the dm does give down time, i could easily be spending this just scribing scrolls. The ever dependable imp. init. might be worth it, but with a dex of 18 and cats grace i wonder whether this might not be overkill. Point blank/precise shot has worked really well for a sorcerer in a campaign i'm running and if nothing shinier comes up i might take these feats so that i can continue to contribute once the bashers all move in. I'm leaning more towards the elven generalist sub. now though i found that when i was eyeing up my free spells, i actually found myself selecting very few ench/necro ones. Still this campaign is designed to go to lvl 20ish, and i'm worried i'd miss those shools at higher levels. I was going to specialise in evoc or conj because i know i'm always going to want damaging spells, whilst many of the buff spells suffer far less when cast from scrolls (often its just a question of duration). Also, with a cleric in the party, we can share buffing duties, whereas i'd be the main artillery piece. Still, more ideas on feats would be really welcome, because i've not seen many high level wizards in action and don't know what feats/combos work well together. Thanks [/QUOTE]
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