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<blockquote data-quote="DnDChick" data-source="post: 493461" data-attributes="member: 54"><p>Here is a template I popped out of my head, inspired by your post, 'Donald.' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Just for you, the Winged Template. Add this to a nymph or satyr, and bingo, you have your medium-sized winged fey. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Winged (Template)</p><p>A winged creature is one that is nearly identical to its land-bound counterpart but which possesses wings that are capable of flight. The type of wings that a winged creature has is generally based on its alignment, the usual being that good creatures have feathered wings, neutral creatures have insect-like wings, and evil creatures have bat-like wings. This is not a strict rule, however, especially as regards insect wings; some can be like those of a butterfly, others like those of a dragonfly.</p><p></p><p>Winged creatures bear a strong resemblance to other creatures and are often mistaken as such. A winged horse is likely to be called a pegasus, although it possesses none of the magical abilities or intelligence of a pegasus. Winged elves or humans might be mistaken for celestials.</p><p></p><p>Creating a Winged Creature</p><p>“Winged” is a template that can be added to any non-Plant creature that is not already winged or otherwise capable of flight (hereafter referred to as the “base creature”). Its type does not change. It uses all the special abilities and ability scores of the base creature, except as noted here.</p><p></p><p>Speed: A winged creature gains a fly speed equal to its ground speed +10 ft. with a maneuverability of average.</p><p></p><p>AC: Since flying creatures need to be lighter, decrease the base creature’s natural armor bonus (if any) to half.</p><p></p><p>Attacks: Creatures of Large size or larger gain a wing buffet attack. This is generally the last attack type the creature is willing to make, so iterative attack rules apply.</p><p></p><p>Damage: A winged creature of Large size or larger has a wing buffet attack. Use the table below to determine the damage of that attack.</p><p></p><p>Size Damage</p><p>Large 1d4</p><p>Huge 1d6</p><p>Colossal 1d8</p><p>Gargantuan 2d6</p><p></p><p>Abilities: Str -2, Dex +2. Winged creatures have lighter, more nimble frames, and most of their body strength is geared towards powering its wings.</p><p></p><p>Skills: Flying creatures have innate navigation ability, and receive a +4 racial bonus to Intuit Direction.</p><p></p><p>Feats: A winged creature can gain the Flyby Attack feat, but does not receive it automatically. Optionally, it can swap out one of its innate feats for the Flyby Attack feat.</p><p></p><p>Challenge Rating: Same as base creature +1</p><p></p><p>This sample winged creature uses a mind flayer as the base creature.</p><p></p><p>Winged Mind-Flayer</p><p>Medium-size Aberration</p><p>Hit Dice: 8d8+8 (44 hp)</p><p>Initiative: +7 (Dex, Improved Initiative)</p><p>Speed: 30 ft., fly 40 ft. (average)</p><p>AC: 14 (+3 Dex, +1 natural)</p><p>Attacks: 4 tentacles +9 melee</p><p>Damage: Tentacle 1d4</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Mind blast, psionics, improved grab, extract</p><p>Special Qualities: SR 25, telepathy</p><p>Saves: Fort +3, Ref +5, Will +9</p><p>Abilities: Str 10, Dex 16, Con 12, Int 19, Wis 17, Cha 17</p><p>Skills: Bluff +8, Concentration +12, Hide +9, Intimidate +10, Knowledge (any two) +9, Listen +10, Move Silently +8, Spot +10</p><p>Feats: Alertness, Combat Casting, Flyby Attack, Improved Initiative, Weapon Finesse (tentacle)</p><p>Climate/Terrain: Any underground</p><p>Organization: Solitary, pair, inquisition (3-5), or cult (3-6 plus 6-10 grimlocks)</p><p>CR: 9</p><p>Treasure: Double standard</p><p>Alignment: Usually lawful evil</p><p>Advancement: By character class</p></blockquote><p></p>
[QUOTE="DnDChick, post: 493461, member: 54"] Here is a template I popped out of my head, inspired by your post, 'Donald.' :) Just for you, the Winged Template. Add this to a nymph or satyr, and bingo, you have your medium-sized winged fey. :) Winged (Template) A winged creature is one that is nearly identical to its land-bound counterpart but which possesses wings that are capable of flight. The type of wings that a winged creature has is generally based on its alignment, the usual being that good creatures have feathered wings, neutral creatures have insect-like wings, and evil creatures have bat-like wings. This is not a strict rule, however, especially as regards insect wings; some can be like those of a butterfly, others like those of a dragonfly. Winged creatures bear a strong resemblance to other creatures and are often mistaken as such. A winged horse is likely to be called a pegasus, although it possesses none of the magical abilities or intelligence of a pegasus. Winged elves or humans might be mistaken for celestials. Creating a Winged Creature “Winged” is a template that can be added to any non-Plant creature that is not already winged or otherwise capable of flight (hereafter referred to as the “base creature”). Its type does not change. It uses all the special abilities and ability scores of the base creature, except as noted here. Speed: A winged creature gains a fly speed equal to its ground speed +10 ft. with a maneuverability of average. AC: Since flying creatures need to be lighter, decrease the base creature’s natural armor bonus (if any) to half. Attacks: Creatures of Large size or larger gain a wing buffet attack. This is generally the last attack type the creature is willing to make, so iterative attack rules apply. Damage: A winged creature of Large size or larger has a wing buffet attack. Use the table below to determine the damage of that attack. Size Damage Large 1d4 Huge 1d6 Colossal 1d8 Gargantuan 2d6 Abilities: Str -2, Dex +2. Winged creatures have lighter, more nimble frames, and most of their body strength is geared towards powering its wings. Skills: Flying creatures have innate navigation ability, and receive a +4 racial bonus to Intuit Direction. Feats: A winged creature can gain the Flyby Attack feat, but does not receive it automatically. Optionally, it can swap out one of its innate feats for the Flyby Attack feat. Challenge Rating: Same as base creature +1 This sample winged creature uses a mind flayer as the base creature. Winged Mind-Flayer Medium-size Aberration Hit Dice: 8d8+8 (44 hp) Initiative: +7 (Dex, Improved Initiative) Speed: 30 ft., fly 40 ft. (average) AC: 14 (+3 Dex, +1 natural) Attacks: 4 tentacles +9 melee Damage: Tentacle 1d4 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Mind blast, psionics, improved grab, extract Special Qualities: SR 25, telepathy Saves: Fort +3, Ref +5, Will +9 Abilities: Str 10, Dex 16, Con 12, Int 19, Wis 17, Cha 17 Skills: Bluff +8, Concentration +12, Hide +9, Intimidate +10, Knowledge (any two) +9, Listen +10, Move Silently +8, Spot +10 Feats: Alertness, Combat Casting, Flyby Attack, Improved Initiative, Weapon Finesse (tentacle) Climate/Terrain: Any underground Organization: Solitary, pair, inquisition (3-5), or cult (3-6 plus 6-10 grimlocks) CR: 9 Treasure: Double standard Alignment: Usually lawful evil Advancement: By character class [/QUOTE]
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