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<blockquote data-quote="Warpiglet-7" data-source="post: 8171158" data-attributes="member: 7025282"><p>Ok so we got a big shot game designer with an opinion. Now we got me, some doofus who just plays. My take?</p><p></p><p>Stop trying to make people play a certain way. Throw the options out there and let people run with it.</p><p></p><p>if it’s not compelling to me, I will pick something else. If I want to be a pain in ass pacifist, let my party deal with me. They should expel the character and look for someone who is biased and on their side.</p><p></p><p>i am not big into story games. I like to crack skulls when I play and have done so back with 1e clerics. I did less damage but I healed, turned undead and dropped flamestrikes and not because “someone has to play cleric!”</p><p></p><p>I wanted to play a crusading holy man with divine powers and to cast out/down evil.</p><p></p><p>the idea of parity and balance is fine but if it is that important maybe checker or chess or go is closer to the ideal.</p><p></p><p>i think the idea is for characters to have some options. 5e allows for clerics to be what I always wanted. A war or tempest cleric could do fine with no healing and just preemptive butt-kicking, miracle working and making war or peace with adversaries.</p><p></p><p>balance is fine to think about but if you take it too far you end up with samey samey powers and characters.</p><p></p><p>Tweet seems like a really smart dude but I think he is missing some of these other considerations.</p><p></p><p>mans so are others. If someone expects healing and I want to cast spiritual weapon and spirit guardians they can get mad and lump it.</p><p></p><p>my character my choice of how to contribute.</p><p></p><p>do I choose to stabilize and save others? Of course. Will I play into expectations of merely upping hit points so their character can do fun things? Nope.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8171158, member: 7025282"] Ok so we got a big shot game designer with an opinion. Now we got me, some doofus who just plays. My take? Stop trying to make people play a certain way. Throw the options out there and let people run with it. if it’s not compelling to me, I will pick something else. If I want to be a pain in ass pacifist, let my party deal with me. They should expel the character and look for someone who is biased and on their side. i am not big into story games. I like to crack skulls when I play and have done so back with 1e clerics. I did less damage but I healed, turned undead and dropped flamestrikes and not because “someone has to play cleric!” I wanted to play a crusading holy man with divine powers and to cast out/down evil. the idea of parity and balance is fine but if it is that important maybe checker or chess or go is closer to the ideal. i think the idea is for characters to have some options. 5e allows for clerics to be what I always wanted. A war or tempest cleric could do fine with no healing and just preemptive butt-kicking, miracle working and making war or peace with adversaries. balance is fine to think about but if you take it too far you end up with samey samey powers and characters. Tweet seems like a really smart dude but I think he is missing some of these other considerations. mans so are others. If someone expects healing and I want to cast spiritual weapon and spirit guardians they can get mad and lump it. my character my choice of how to contribute. do I choose to stabilize and save others? Of course. Will I play into expectations of merely upping hit points so their character can do fun things? Nope. [/QUOTE]
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