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<blockquote data-quote="MoonSong" data-source="post: 8172139" data-attributes="member: 6689464"><p>The problem is when I want to make saving the rogue's life my cool thing in combat. Things get lackluster very quickly. By making in combat healing too easy it stopped being rewarding.</p><p></p><p>I don't know, all I know is that healing is extremely unsatisfactory in 4e, and in 5e it is boring at best. Part of it is that out of combat healing has also gotten meaningless. In other editions keeping the party at full or close to it was the challenge for the healer in the party, play your cards wrong and the group would underperform the following day or the party would have to retreat period. Play it right, and you have extended the adventuring day. Now, it is pointless. Just a night of good sleep, and the party is at full. The niche of being a healer has eroded too much. (Yes wands of cure light wounds, but they are a non-factor if you don't buy/craft them).</p><p></p><p>At some point you are no longer a healer, but rather a murderer who happens to heal people as a side effect. When healing is no longer thought of as your one contribution for the round but an additional thing, it stops being and feeling special, and easily becomes something expected and demanded. Helping a downed ally used to be a minigame on its own, secure a path to them, keep them safe from further damage and then pray you could get them up without losing the spell. This was dramatic, engaging and rewarding. Nowadays, it is more like : downed ally-> sneeze them back onto the fight, then use your action on an "ACTUAL" (tm) contribution to the combat. (Yes, I avoid taking the spell, but sometimes the others in the party expect you to have it, and some grow frustrated by it. Some are nice about it, but still think it. Essentially playing a healer used to be a bonus to the party, now it has become a hindrance)</p></blockquote><p></p>
[QUOTE="MoonSong, post: 8172139, member: 6689464"] The problem is when I want to make saving the rogue's life my cool thing in combat. Things get lackluster very quickly. By making in combat healing too easy it stopped being rewarding. I don't know, all I know is that healing is extremely unsatisfactory in 4e, and in 5e it is boring at best. Part of it is that out of combat healing has also gotten meaningless. In other editions keeping the party at full or close to it was the challenge for the healer in the party, play your cards wrong and the group would underperform the following day or the party would have to retreat period. Play it right, and you have extended the adventuring day. Now, it is pointless. Just a night of good sleep, and the party is at full. The niche of being a healer has eroded too much. (Yes wands of cure light wounds, but they are a non-factor if you don't buy/craft them). At some point you are no longer a healer, but rather a murderer who happens to heal people as a side effect. When healing is no longer thought of as your one contribution for the round but an additional thing, it stops being and feeling special, and easily becomes something expected and demanded. Helping a downed ally used to be a minigame on its own, secure a path to them, keep them safe from further damage and then pray you could get them up without losing the spell. This was dramatic, engaging and rewarding. Nowadays, it is more like : downed ally-> sneeze them back onto the fight, then use your action on an "ACTUAL" (tm) contribution to the combat. (Yes, I avoid taking the spell, but sometimes the others in the party expect you to have it, and some grow frustrated by it. Some are nice about it, but still think it. Essentially playing a healer used to be a bonus to the party, now it has become a hindrance) [/QUOTE]
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