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<blockquote data-quote="Scribe" data-source="post: 8172144" data-attributes="member: 6807152"><p>Interesting read. Making Healers fun, is certainly not the same as making them needed, but I do not believe its a lost cause to have helper classes.</p><p></p><p>Looking at how Hybrids (in this definition a Class which can fill more than 1 role at a lesser level than a 'Pure' class) have been treated in other games I would look at it as just a requirement.</p><p></p><p>You need 2 Units of Healing per encounter.</p><p></p><p>Healers can fill 2 Units.</p><p></p><p>OR</p><p></p><p>Hybrid A can fill 1 Unit, and Hybrid B can fill 1 Unit.</p><p></p><p>So if someone wants to play a pure healer class, then your party is set for the adventure, and they should expect to be able to handle the healing required for the adventure.</p><p></p><p>If nobody wishes to be that pure supporting class or 'helper' then you need the other classes to be able to pick up the slack across the rest of the party.</p><p></p><p>I've always played Cleric as something that can soak damage, and heal damage or buff as a means to support. They are not still a pure healer, but they are not a source of damage. (2 Units)</p><p></p><p>Paladin of course then tilts it the other way, with minor heal/buff, and more Tank/Damage. (1 Unit)</p></blockquote><p></p>
[QUOTE="Scribe, post: 8172144, member: 6807152"] Interesting read. Making Healers fun, is certainly not the same as making them needed, but I do not believe its a lost cause to have helper classes. Looking at how Hybrids (in this definition a Class which can fill more than 1 role at a lesser level than a 'Pure' class) have been treated in other games I would look at it as just a requirement. You need 2 Units of Healing per encounter. Healers can fill 2 Units. OR Hybrid A can fill 1 Unit, and Hybrid B can fill 1 Unit. So if someone wants to play a pure healer class, then your party is set for the adventure, and they should expect to be able to handle the healing required for the adventure. If nobody wishes to be that pure supporting class or 'helper' then you need the other classes to be able to pick up the slack across the rest of the party. I've always played Cleric as something that can soak damage, and heal damage or buff as a means to support. They are not still a pure healer, but they are not a source of damage. (2 Units) Paladin of course then tilts it the other way, with minor heal/buff, and more Tank/Damage. (1 Unit) [/QUOTE]
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