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<blockquote data-quote="Voadam" data-source="post: 8172586" data-attributes="member: 2209"><p>I am in the camp as both a player and a DM of not having liked the big disparity on the flow of the game of having a healer in the party or not. As a PC in AD&D I remember spending weeks in a cave healing up after our two fighter duo fought some gargoyles and being down about 20 hp. Big narrative break in the action that did not really feel like the Gray Mouser and Fafhrd or Conan and a buddy. In contrast the same characters were pushing through adventures with tough fights regularly once we hooked up with a fighter/cleric. I prefer having the Gray Mouser and Fafhrd being viable on their own so I like the trend of 3.5 UA alt rules reserve points, 4e core healing surges, and 5e long rest healing.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8172586, member: 2209"] I am in the camp as both a player and a DM of not having liked the big disparity on the flow of the game of having a healer in the party or not. As a PC in AD&D I remember spending weeks in a cave healing up after our two fighter duo fought some gargoyles and being down about 20 hp. Big narrative break in the action that did not really feel like the Gray Mouser and Fafhrd or Conan and a buddy. In contrast the same characters were pushing through adventures with tough fights regularly once we hooked up with a fighter/cleric. I prefer having the Gray Mouser and Fafhrd being viable on their own so I like the trend of 3.5 UA alt rules reserve points, 4e core healing surges, and 5e long rest healing. [/QUOTE]
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