Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Helper Classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoonSong" data-source="post: 8172697" data-attributes="member: 6689464"><p>When it comes to playstyle I'm fairly old school, when it comes to flavor I like some of the new school innovations. Not only when it comes to sorcerers and warlocks -no secret, sorcerer's are my favorite class at least conceptually -, but I also like the idea that you are "buying" some thematic space with your choices. My ideal edition sits close to 2e with some quality of life improvements from later editions and of course sorcerers and warlocks plus maybe some parts of the warlord. </p><p></p><p>In combat healing is a bit of an exception in my favored playstyle too. Just enough to keep everybody in fighting shape and to rescue in the cases when that isn't enough. Why? because there's the bigger picture of keeping everybody alive and close to top condition in out of combat situations. Even then, your contribution to combat is more contextual, stay alive, away of problems, take an opportunistic shot at the enemies keep an eye on everybody's health. A far cry from the current "everybody hit for maximum damage every round or we are hosed" environment. Out of combat healing isn't a thing in D&D anymore. Ok, you still go through the motions, but the overall message is "this is a token shout out to old school, because we can't just outright say that you just heal to full between combats without causing an edition war".</p></blockquote><p></p>
[QUOTE="MoonSong, post: 8172697, member: 6689464"] When it comes to playstyle I'm fairly old school, when it comes to flavor I like some of the new school innovations. Not only when it comes to sorcerers and warlocks -no secret, sorcerer's are my favorite class at least conceptually -, but I also like the idea that you are "buying" some thematic space with your choices. My ideal edition sits close to 2e with some quality of life improvements from later editions and of course sorcerers and warlocks plus maybe some parts of the warlord. In combat healing is a bit of an exception in my favored playstyle too. Just enough to keep everybody in fighting shape and to rescue in the cases when that isn't enough. Why? because there's the bigger picture of keeping everybody alive and close to top condition in out of combat situations. Even then, your contribution to combat is more contextual, stay alive, away of problems, take an opportunistic shot at the enemies keep an eye on everybody's health. A far cry from the current "everybody hit for maximum damage every round or we are hosed" environment. Out of combat healing isn't a thing in D&D anymore. Ok, you still go through the motions, but the overall message is "this is a token shout out to old school, because we can't just outright say that you just heal to full between combats without causing an edition war". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Helper Classes
Top